#pragma once /* TEXTURE_TYPE_ALL is internal and used for accepting every type. */ enum TEXTURE_TYPE { TEXTURE_TYPE_TEXTURE, TEXTURE_TYPE_RENDER_TEXTURE, TEXTURE_TYPE_ALL }; /* Validators. */ bool validImage( size_t id ); bool validTexture( size_t id, int type ); bool validRenderTexture( size_t id ); bool validSourceTexture( size_t id ); Texture2D* texturesGetSourceTexture( size_t id ); void texturesFreeTexture( size_t id ); /* Image Loading. */ int ltexturesLoadImage( lua_State *L ); int ltexturesLoadImageFromTexture( lua_State *L ); int ltexturesLoadImageFromScreen( lua_State *L ); int ltexturesUnloadImage( lua_State *L ); int ltexturesExportImage( lua_State *L ); int ltexturesExportImageAsCode( lua_State *L ); /* Image Generation. */ int ltexturesGenImageColor( lua_State *L ); int ltexturesGenImageGradientV( lua_State *L ); int ltexturesGenImageGradientH( lua_State *L ); int ltexturesGenImageGradientRadial( lua_State *L ); int ltexturesGenImageChecked( lua_State *L ); int ltexturesGenImageWhiteNoise( lua_State *L ); int ltexturesGenImagePerlinNoise( lua_State *L ); int ltexturesGenImageCellular( lua_State *L ); int ltexturesGenImageText( lua_State *L ); /* Image Manipulation Functions. */ int ltexturesImageCopy( lua_State *L ); int ltexturesImageFromImage( lua_State *L ); int ltexturesImageText( lua_State *L ); int ltexturesImageFormat( lua_State *L ); int ltexturesImageToPOT( lua_State *L ); int ltexturesImageCrop( lua_State *L ); int ltexturesImageAlphaCrop( lua_State *L ); int ltexturesImageAlphaClear( lua_State *L ); int ltexturesImageAlphaMask( lua_State *L ); int ltexturesImageAlphaPremultiply( lua_State *L ); int ltexturesImageResize( lua_State *L ); int ltexturesImageResizeNN( lua_State *L ); int ltexturesImageResizeCanvas( lua_State *L ); int ltexturesImageMipmaps( lua_State *L ); int ltexturesImageDither( lua_State *L ); int ltexturesImageFlipVertical( lua_State *L ); int ltexturesImageFlipHorizontal( lua_State *L ); int ltexturesImageRotateCW( lua_State *L ); int ltexturesImageRotateCCW( lua_State *L ); int ltexturesImageColorTint( lua_State *L ); int ltexturesImageColorInvert( lua_State *L ); int ltexturesImageColorGrayscale( lua_State *L ); int ltexturesImageColorContrast( lua_State *L ); int ltexturesImageColorBrightness( lua_State *L ); int ltexturesImageColorReplace( lua_State *L ); int ltexturesLoadImageColors( lua_State *L ); int ltexturesLoadImagePalette( lua_State *L ); int ltexturesGetImageAlphaBorder( lua_State *L ); int ltexturesGetImageColor( lua_State *L ); /* Image Drawing. */ int ltexturesImageClearBackground( lua_State *L ); int ltexturesImageDrawPixel( lua_State *L ); int ltexturesImageDrawLine( lua_State *L ); int ltexturesImageDrawCircle( lua_State *L ); int ltexturesImageDrawRectangle( lua_State *L ); int ltexturesImageDrawRectangleLines( lua_State *L ); int ltexturesImageDraw( lua_State *L ); int ltexturesImageDrawTextEx( lua_State *L ); /* Image Configuration. */ int ltexturesGetImageSize( lua_State *L ); int ltexturesGetImageMipmaps( lua_State *L ); int ltexturesGetImageFormat( lua_State *L ); /* Texture Loading. */ int ltexturesLoadTexture( lua_State *L ); int ltexturesLoadTextureFromImage( lua_State *L ); int ltexturesLoadTextureCubemap( lua_State *L ); int ltexturesLoadRenderTexture( lua_State *L ); int ltexturesUnloadTexture( lua_State *L ); int ltexturesUpdateTexture( lua_State *L ); int ltexturesUpdateTextureRec( lua_State *L ); /* Texture Drawing. */ int ltexturesDrawTexture( lua_State *L ); int ltexturesDrawTextureRec( lua_State *L ); int ltexturesDrawTexturePro( lua_State *L ); int ltexturesDrawTextureNPatch( lua_State *L ); int ltexturesBeginTextureMode( lua_State *L ); int ltexturesEndTextureMode( lua_State *L ); int ltexturesGetTextureType( lua_State *L ); /* Texture Configuration. */ int ltexturesGenTextureMipmaps( lua_State *L ); int ltexturesSetTextureFilter( lua_State *L ); int ltexturesSetTextureWrap( lua_State *L ); int ltexturesGetTextureSize( lua_State *L ); int ltexturesGetTextureMipmaps( lua_State *L ); int ltexturesGetTextureFormat( lua_State *L ); /* Color/pixel */ int ltexturesFade( lua_State *L ); int ltexturesColorToInt( lua_State *L ); int ltexturesColorNormalize( lua_State *L ); int ltexturesColorFromNormalized( lua_State *L ); int ltexturesColorToHSV( lua_State *L ); int ltexturesColorFromHSV( lua_State *L ); int ltexturesColorTint( lua_State *L ); int ltexturesColorBrightness( lua_State *L ); int ltexturesColorContrast( lua_State *L ); int ltexturesColorAlpha( lua_State *L ); int ltexturesColorAlphaBlend( lua_State *L ); int ltexturesGetColor( lua_State *L ); int ltexturesGetPixelColor( lua_State *L ); int ltexturesGetPixelDataSize( lua_State *L );