#pragma once /* Image loading functions. */ int ltexturesLoadImage( lua_State* L ); int ltexturesLoadImageRaw( lua_State* L ); int ltexturesLoadImageAnim( lua_State* L ); int ltexturesLoadImageAnimFromMemory( lua_State* L ); int ltexturesLoadImageFromMemory( lua_State* L ); int ltexturesLoadImageFromData( lua_State* L ); int ltexturesLoadImageFromTexture( lua_State* L ); int ltexturesLoadImageFromScreen( lua_State* L ); int ltextureIsImageValid( lua_State* L ); int ltextureUnloadImage( lua_State* L ); int ltexturesExportImage( lua_State* L ); int ltexturesExportImageToMemory( lua_State* L ); int ltexturesExportImageAsCode( lua_State* L ); /* Image generation functions. */ int ltexturesGenImageColor( lua_State* L ); int ltexturesGenImageGradientLinear( lua_State* L ); int ltexturesGenImageGradientRadial( lua_State* L ); int ltexturesGenImageGradientSquare( lua_State* L ); int ltexturesGenImageChecked( lua_State* L ); int ltexturesGenImageWhiteNoise( lua_State* L ); int ltexturesGenImagePerlinNoise( lua_State* L ); int ltexturesGenImageCellular( lua_State* L ); int ltexturesGenImageText( lua_State* L ); /* Image manipulation functions. */ int ltexturesImageCopy( lua_State* L ); int ltexturesImageFromImage( lua_State* L ); int ltexturesImageFromChannel( lua_State* L ); int ltexturesImageText( lua_State* L ); int ltexturesImageTextEx( lua_State* L ); int ltexturesImageFormat( lua_State* L ); int ltexturesImageToPOT( lua_State* L ); int ltexturesImageCrop( lua_State* L ); int ltexturesImageAlphaCrop( lua_State* L ); int ltexturesImageAlphaClear( lua_State* L ); int ltexturesImageAlphaMask( lua_State* L ); int ltexturesImageAlphaPremultiply( lua_State* L ); int ltexturesImageBlurGaussian( lua_State* L ); int ltexturesImageKernelConvolution( lua_State* L ); int ltexturesImageResize( lua_State* L ); int ltexturesImageResizeNN( lua_State* L ); int ltexturesImageResizeCanvas( lua_State* L ); int ltexturesImageMipmaps( lua_State* L ); int ltexturesImageDither( lua_State* L ); int ltexturesImageFlipVertical( lua_State* L ); int ltexturesImageFlipHorizontal( lua_State* L ); int ltexturesImageRotate( lua_State* L ); int ltexturesImageRotateCW( lua_State* L ); int ltexturesImageRotateCCW( lua_State* L ); int ltexturesImageColorTint( lua_State* L ); int ltexturesImageColorInvert( lua_State* L ); int ltexturesImageColorGrayscale( lua_State* L ); int ltexturesImageColorContrast( lua_State* L ); int ltexturesImageColorBrightness( lua_State* L ); int ltexturesImageColorReplace( lua_State* L ); int ltexturesLoadImageColors( lua_State* L ); int ltexturesLoadImagePalette( lua_State* L ); int ltexturesGetImageAlphaBorder( lua_State* L ); int ltexturesGetImageColor( lua_State* L ); /* Image configuration functions. */ int ltexturesGetImageData( lua_State* L ); int ltexturesGetImageSize( lua_State* L ); int ltexturesGetImageMipmaps( lua_State* L ); int ltexturesGetImageFormat( lua_State* L ); /* Image drawing functions. */ int ltexturesImageClearBackground( lua_State* L ); int ltexturesImageDrawPixel( lua_State* L ); int ltexturesImageDrawLine( lua_State* L ); int ltexturesImageDrawLineEx( lua_State* L ); int ltexturesImageDrawCircle( lua_State* L ); int ltexturesImageDrawCircleLines( lua_State* L ); int ltexturesImageDrawRectangle( lua_State* L ); int ltexturesImageDrawRectangleLines( lua_State* L ); int ltexturesImageDrawTriangle( lua_State* L ); int ltexturesImageDrawTriangleEx( lua_State* L ); int ltexturesImageDrawTriangleLines( lua_State* L ); int ltexturesImageDrawTriangleFan( lua_State* L ); int ltexturesImageDrawTriangleStrip( lua_State* L ); int ltexturesImageDraw( lua_State* L ); int ltexturesImageDrawText( lua_State* L ); int ltexturesImageDrawTextEx( lua_State* L ); /* Texture loading functions. */ int ltexturesGetTextureDefault( lua_State* L ); int ltexturesLoadTexture( lua_State* L ); int ltexturesLoadTextureFromImage( lua_State* L ); int ltexturesLoadTextureCubemap( lua_State* L ); int ltexturesLoadTextureFromData( lua_State* L ); int ltexturesLoadRenderTexture( lua_State* L ); int ltexturesLoadRenderTextureFromData( lua_State* L ); int ltexturesIsTextureValid( lua_State* L ); int ltextureUnloadTexture( lua_State* L ); int ltexturesIsRenderTextureValid( lua_State* L ); int ltextureUnloadRenderTexture( lua_State* L ); int ltexturesUpdateTexture( lua_State* L ); int ltexturesUpdateTextureRec( lua_State* L ); /* Texture configuration functions. */ int ltexturesGenTextureMipmaps( lua_State* L ); int ltexturesSetTextureFilter( lua_State* L ); int ltexturesSetTextureWrap( lua_State* L ); int ltexturesGetTextureId( lua_State* L ); int ltexturesGetTextureSize( lua_State* L ); int ltexturesGetTextureMipmaps( lua_State* L ); int ltexturesGetTextureFormat( lua_State* L ); /* Texture drawing functions. */ int ltexturesDrawTexture( lua_State* L ); int ltexturesDrawTextureEx( lua_State* L ); int ltexturesDrawTextureRec( lua_State* L ); int ltexturesDrawTexturePro( lua_State* L ); int ltexturesDrawTextureNPatch( lua_State* L ); int ltexturesDrawTextureNPatchRepeat( lua_State* L ); /* RenderTexture configuration functions. */ int ltexturesGetRenderTextureId( lua_State* L ); int ltexturesGetRenderTextureTexture( lua_State* L ); int ltexturesGetRenderTextureDepthTexture( lua_State* L ); /* Color/pixel related functions. */ int ltexturesColorIsEqual( lua_State* L ); int ltexturesFade( lua_State* L ); int ltexturesColorToInt( lua_State* L ); int ltexturesColorNormalize( lua_State* L ); int ltexturesColorFromNormalized( lua_State* L ); int ltexturesColorToHSV( lua_State* L ); int ltexturesColorFromHSV( lua_State* L ); int ltexturesColorTint( lua_State* L ); int ltexturesColorBrightness( lua_State* L ); int ltexturesColorContrast( lua_State* L ); int ltexturesColorAlpha( lua_State* L ); int ltexturesColorAlphaBlend( lua_State* L ); int ltexturesColorLerp( lua_State* L ); int ltexturesGetColor( lua_State* L ); int ltexturesGetPixelDataSize( lua_State* L );