#include "main.h" #include "state.h" #include "lua_core.h" int main( int argn, const char **argc ) { char exePath[ STRING_LEN ] = { '\0' }; if ( 1 < argn ) { if ( strcmp( argc[1], "--version" ) == 0 || strcmp( argc[1], "-v" ) == 0 ) { printf( "ReiLua %d.%d\n", VERSION_MAJOR, VERSION_MINOR ); return 1; } else{ sprintf( exePath, "%s/%s", GetWorkingDirectory(), argc[1] ); } } else { sprintf( exePath, "%s/", GetWorkingDirectory() ); } stateInit( exePath ); while ( state->run ) { if ( WindowShouldClose() ) { state->run = false; } if ( IsAudioDeviceReady() ) { UpdateMusicStream( state->music ); } luaCallProcess(); luaCallDraw(); } stateFree(); return 1; }