#include "main.h" #include "lua_core.h" #include "core.h" void platformDefineGlobals() { lua_State* L = state->luaState; lua_getglobal( L, "RL" ); /*DOC_DEFINES_START*/ /*DOC_DEFINES_END*/ lua_pop( L, -1 ); } /* Functions. */ /* Events. */ void luaPlatformRegister() { }