#include "main.h" #include "state.h" #include "rmath.h" #include "lua_core.h" inline int imin( int a, int b ) { return a < b ? a : b; } inline int imax( int a, int b ) { return a > b ? a : b; } /* ## Math - Utils */ /* > result = RL_Clamp( float value, float min, float max ) Clamp float value - Failure return false - Success return float */ int lmathClamp( lua_State *L ) { if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Clamp( float value, float min, float max )" ); lua_pushboolean( L, false ); return 1; } float max = lua_tonumber( L, -1 ); float min = lua_tonumber( L, -2 ); float value = lua_tonumber( L, -3 ); lua_pushnumber( L, Clamp( value, min, max ) ); return 1; } /* > result = RL_Lerp( float start, float end, float amount ) Calculate linear interpolation between two floats - Failure return false - Success return float */ int lmathLerp( lua_State *L ) { if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Lerp( float start, float end, float amount )" ); lua_pushboolean( L, false ); return 1; } float amount = lua_tonumber( L, -1 ); float end = lua_tonumber( L, -2 ); float start = lua_tonumber( L, -3 ); lua_pushnumber( L, Lerp( start, end, amount ) ); return 1; } /* > result = RL_Normalize( float value, float start, float end ) Normalize input value within input range - Failure return false - Success return float */ int lmathNormalize( lua_State *L ) { if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Normalize( float value, float start, float end )" ); lua_pushboolean( L, false ); return 1; } float end = lua_tonumber( L, -1 ); float start = lua_tonumber( L, -2 ); float value = lua_tonumber( L, -3 ); lua_pushnumber( L, Normalize( value, start, end ) ); return 1; } /* > result = RL_Remap( float value, float inputStart, float inputEnd, float outputStart, float outputEnd ) Remap input value within input range to output range - Failure return false - Success return float */ int lmathRemap( lua_State *L ) { if ( !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Remap( float value, float inputStart, float inputEnd, float outputStart, float outputEnd )" ); lua_pushboolean( L, false ); return 1; } float outputEnd = lua_tonumber( L, -1 ); float outputStart = lua_tonumber( L, -2 ); float inputEnd = lua_tonumber( L, -3 ); float inputStart = lua_tonumber( L, -4 ); float value = lua_tonumber( L, -5 ); lua_pushnumber( L, Remap( value, inputStart, inputEnd, outputStart, outputEnd ) ); return 1; } /* > result = RL_Wrap( float value, float min, float max ) Wrap input value from min to max - Failure return false - Success return float */ int lmathWrap( lua_State *L ) { if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Wrap( float value, float min, float max )" ); lua_pushboolean( L, false ); return 1; } float max = lua_tonumber( L, -1 ); float min = lua_tonumber( L, -2 ); float value = lua_tonumber( L, -3 ); lua_pushnumber( L, Wrap( value, min, max ) ); return 1; } /* > result = RL_FloatEquals( float x, float y ) Check whether two given floats are almost equal - Failure return false - Success return int */ int lmathFloatEquals( lua_State *L ) { if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_FloatEquals( float x, float y )" ); lua_pushboolean( L, false ); return 1; } float y = lua_tonumber( L, -1 ); float x = lua_tonumber( L, -2 ); lua_pushinteger( L, FloatEquals( x, y ) ); return 1; } /* ## Math - Vector2 */ /* > result = RL_Vector2Zero() Vector with components value 0.0f - Success return Vector2 */ int lmathVector2Zero( lua_State *L ) { uluaPushVector2( L, Vector2Zero() ); return 1; } /* > result = RL_Vector2One() Vector with components value 1.0f - Success return Vector2 */ int lmathVector2One( lua_State *L ) { uluaPushVector2( L, Vector2One() ); return 1; } /* > result = RL_Vector2Add( Vector2 v1, Vector2 v2 ) Add two vectors (v1 + v2) - Failure return false - Success return Vector2 */ int lmathVector2Add( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Add( Vector2 v1, Vector2 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector2 v2 = uluaGetVector2( L ); lua_pop( L, 1 ); Vector2 v1 = uluaGetVector2( L ); uluaPushVector2( L, Vector2Add( v1, v2 ) ); return 1; } /* > result = RL_Vector2AddValue( Vector2 v, float add ) Add vector and float value - Failure return false - Success return Vector2 */ int lmathVector2AddValue( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2AddValue( Vector2 v, float add )" ); lua_pushboolean( L, false ); return 1; } float add = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Vector2 v = uluaGetVector2( L ); uluaPushVector2( L, Vector2AddValue( v, add ) ); return 1; } /* > result = RL_Vector2Subtract( Vector2 v1, Vector2 v2 ) Subtract two vectors (v1 - v2) - Failure return false - Success return Vector2 */ int lmathVector2Subtract( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Subtract( Vector2 v1, Vector2 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector2 v2 = uluaGetVector2( L ); lua_pop( L, 1 ); Vector2 v1 = uluaGetVector2( L ); uluaPushVector2( L, Vector2Subtract( v1, v2 ) ); return 1; } /* > result = RL_Vector2SubtractValue( Vector2 v, float sub ) Subtract vector by float value - Failure return false - Success return Vector2 */ int lmathVector2SubtractValue( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2SubtractValue( Vector2 v, float sub )" ); lua_pushboolean( L, false ); return 1; } float sub = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Vector2 v = uluaGetVector2( L ); uluaPushVector2( L, Vector2SubtractValue( v, sub ) ); return 1; } /* > result = RL_Vector2Length( vector2 v ) Calculate vector length - Failure return false - Success return float */ int lmathVector2Length( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Length( vector2 v )" ); lua_pushboolean( L, false ); return 1; } Vector2 v = uluaGetVector2( L ); lua_pushnumber( L, Vector2Length( v ) ); return 1; } /* > result = RL_Vector2LengthSqr( vector2 v ) Calculate vector square length - Failure return false - Success return float */ int lmathVector2LengthSqr( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2LengthSqr( vector2 v )" ); lua_pushboolean( L, false ); return 1; } Vector2 v = uluaGetVector2( L ); lua_pushnumber( L, Vector2LengthSqr( v ) ); return 1; } /* > result = RL_Vector2DotProduct( Vector2 v1, Vector2 v2 ) Calculate two vectors dot product - Failure return false - Success return float */ int lmathVector2DotProduct( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2DotProduct( Vector2 v1, Vector2 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector2 v2 = uluaGetVector2( L ); lua_pop( L, 1 ); Vector2 v1 = uluaGetVector2( L ); lua_pushnumber( L, Vector2DotProduct( v1, v2 ) ); return 1; } /* > result = RL_Vector2Distance( Vector2 v1, Vector2 v2 ) Calculate distance between two vectors - Failure return false - Success return float */ int lmathVector2Distance( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Distance( Vector2 v1, Vector2 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector2 v2 = uluaGetVector2( L ); lua_pop( L, 1 ); Vector2 v1 = uluaGetVector2( L ); lua_pushnumber( L, Vector2Distance( v1, v2 ) ); return 1; } /* > result = RL_Vector2DistanceSqr( Vector2 v1, Vector2 v2 ) Calculate square distance between two vectors - Failure return false - Success return float */ int lmathVector2DistanceSqr( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2DistanceSqr( Vector2 v1, Vector2 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector2 v2 = uluaGetVector2( L ); lua_pop( L, 1 ); Vector2 v1 = uluaGetVector2( L ); lua_pushnumber( L, Vector2DistanceSqr( v1, v2 ) ); return 1; } /* > result = RL_Vector2Angle( Vector2 v1, Vector2 v2 ) Calculate angle from two vectors - Failure return false - Success return float */ int lmathVector2Angle( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Angle( Vector2 v1, Vector2 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector2 v2 = uluaGetVector2( L ); lua_pop( L, 1 ); Vector2 v1 = uluaGetVector2( L ); lua_pushnumber( L, Vector2Angle( v1, v2 ) ); return 1; } /* > result = RL_Vector2Scale( Vector2 v, float scale ) Scale vector ( multiply by value ) - Failure return false - Success return Vector2 */ int lmathVector2Scale( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Scale( Vector2 v, float scale )" ); lua_pushboolean( L, false ); return 1; } float scale = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Vector2 v = uluaGetVector2( L ); uluaPushVector2( L, Vector2Scale( v, scale ) ); return 1; } /* > result = RL_Vector2Multiply( Vector2 v1, Vector2 v2 ) Multiply vector by vector - Failure return false - Success return Vector2 */ int lmathVector2Multiply( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Multiply( Vector2 v1, Vector2 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector2 v2 = uluaGetVector2( L ); lua_pop( L, 1 ); Vector2 v1 = uluaGetVector2( L ); uluaPushVector2( L, Vector2Multiply( v1, v2 ) ); return 1; } /* > result = RL_Vector2Negate( Vector2 v ) Negate vector - Failure return false - Success return Vector2 */ int lmathVector2Negate( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Negate( Vector2 v )" ); lua_pushboolean( L, false ); return 1; } Vector2 v = uluaGetVector2( L ); uluaPushVector2( L, Vector2Negate( v ) ); return 1; } /* > result = RL_Vector2Divide( Vector2 v1, Vector2 v2 ) Divide vector by vector - Failure return false - Success return Vector2 */ int lmathVector2Divide( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Divide( Vector2 v1, Vector2 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector2 v2 = uluaGetVector2( L ); lua_pop( L, 1 ); Vector2 v1 = uluaGetVector2( L ); uluaPushVector2( L, Vector2Divide( v1, v2 ) ); return 1; } /* > result = RL_Vector2Normalize( Vector2 v ) Normalize provided vector - Failure return false - Success return Vector2 */ int lmathVector2Normalize( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Normalize( Vector2 v )" ); lua_pushboolean( L, false ); return 1; } Vector2 v = uluaGetVector2( L ); uluaPushVector2( L, Vector2Normalize( v ) ); return 1; } /* > result = RL_Vector2Transform( Vector2 v, Matrix mat ) Transforms a Vector2 by a given Matrix - Failure return false - Success return Vector2 */ int lmathVector2Transform( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Transform( Vector2 v, Matrix mat )" ); lua_pushboolean( L, false ); return 1; } Matrix mat = uluaGetMatrix( L ); lua_pop( L, 1 ); Vector2 v = uluaGetVector2( L ); uluaPushVector2( L, Vector2Transform( v, mat ) ); return 1; } /* > result = RL_Vector2Lerp( Vector2 v1, Vector2 v2, float amount ) Calculate linear interpolation between two vectors - Failure return false - Success return Vector2 */ int lmathVector2Lerp( lua_State *L ) { if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Lerp( Vector2 v1, Vector2 v2, float amount )" ); lua_pushboolean( L, false ); return 1; } float amount = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Vector2 v2 = uluaGetVector2( L ); lua_pop( L, 1 ); Vector2 v1 = uluaGetVector2( L ); uluaPushVector2( L, Vector2Lerp( v1, v2, amount ) ); return 1; } /* > result = RL_Vector2Reflect( Vector2 v, Vector2 normal ) Calculate reflected vector to normal - Failure return false - Success return Vector2 */ int lmathVector2Reflect( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Reflect( Vector2 v, Vector2 normal )" ); lua_pushboolean( L, false ); return 1; } Vector2 v2 = uluaGetVector2( L ); lua_pop( L, 1 ); Vector2 v1 = uluaGetVector2( L ); uluaPushVector2( L, Vector2Reflect( v1, v2 ) ); return 1; } /* > result = RL_Vector2Rotate( Vector2 v, float angle ) Rotate vector by angle - Failure return false - Success return Vector2 */ int lmathVector2Rotate( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Rotate( Vector2 v, float angle )" ); lua_pushboolean( L, false ); return 1; } float degs = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Vector2 v = uluaGetVector2( L ); uluaPushVector2( L, Vector2Rotate( v, degs ) ); return 1; } /* > result = RL_Vector2MoveTowards( Vector2 v, Vector2 target, float maxDistance ) Move Vector towards target - Failure return false - Success return Vector2 */ int lmathVector2MoveTowards( lua_State *L ) { if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2MoveTowards( Vector2 v, Vector2 target, float maxDistance )" ); lua_pushboolean( L, false ); return 1; } float maxDistance = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Vector2 v2 = uluaGetVector2( L ); lua_pop( L, 1 ); Vector2 v1 = uluaGetVector2( L ); uluaPushVector2( L, Vector2MoveTowards( v1, v2, maxDistance ) ); return 1; } /* > result = RL_Vector2Invert( Vector2 v ) Invert the given vector - Failure return false - Success return Vector2 */ int lmathVector2Invert( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Invert( Vector2 v )" ); lua_pushboolean( L, false ); return 1; } Vector2 v = uluaGetVector2( L ); uluaPushVector2( L, Vector2Invert( v ) ); return 1; } /* > result = RL_Vector2Clamp( Vector2 v, Vector2 min, Vector2 max ) Clamp the components of the vector between min and max values specified by the given vectors - Failure return false - Success return Vector2 */ int lmathVector2Clamp( lua_State *L ) { if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Clamp( Vector2 v, Vector2 min, Vector2 max )" ); lua_pushboolean( L, false ); return 1; } Vector2 max = uluaGetVector2( L ); lua_pop( L, 1 ); Vector2 min = uluaGetVector2( L ); lua_pop( L, 1 ); Vector2 v = uluaGetVector2( L ); uluaPushVector2( L, Vector2Clamp( v, min, max ) ); return 1; } /* > result = RL_Vector2ClampValue( Vector2 v, float min, float max ) Clamp the magnitude of the vector between two min and max values - Failure return false - Success return Vector2 */ int lmathVector2ClampValue( lua_State *L ) { if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2ClampValue( Vector2 v, float min, float max )" ); lua_pushboolean( L, false ); return 1; } float max = lua_tonumber( L, -1 ); lua_pop( L, 1 ); float min = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Vector2 v = uluaGetVector2( L ); uluaPushVector2( L, Vector2ClampValue( v, min, max ) ); return 1; } /* > result = RL_Vector2Equals( Vector2 v1, Vector2 v2 ) Check whether two given vectors are almost equal - Failure return false - Success return int */ int lmathVector2Equals( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Equals( Vector2 v1, Vector2 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector2 v2 = uluaGetVector2( L ); lua_pop( L, 1 ); Vector2 v1 = uluaGetVector2( L ); lua_pushinteger( L, Vector2Equals( v1, v2 ) ); return 1; } /* ## Math - Vector 3 */ /* > result = RL_Vector3Zero() Vector with components value 0.0f - Success return Vector3 */ int lmathVector3Zero( lua_State *L ) { uluaPushVector3( L, Vector3Zero() ); return 1; } /* > result = RL_Vector3One() Vector with components value 1.0f - Success return Vector3 */ int lmathVector3One( lua_State *L ) { uluaPushVector3( L, Vector3One() ); return 1; } /* > result = RL_Vector3Add( Vector3 v1, Vector3 v2 ) Add two vectors - Failure return false - Success return Vector3 */ int lmathVector3Add( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Add( Vector3 v1, Vector3 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector3 v2 = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 v1 = uluaGetVector3( L ); uluaPushVector3( L, Vector3Add( v1, v2 ) ); return 1; } /* > result = RL_Vector3AddValue( Vector3 v, float add ) Add vector and float value - Failure return false - Success return Vector3 */ int lmathVector3AddValue( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3AddValue( Vector3 v, float add )" ); lua_pushboolean( L, false ); return 1; } float add = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Vector3 v = uluaGetVector3( L ); uluaPushVector3( L, Vector3AddValue( v, add ) ); return 1; } /* > result = RL_Vector3Subtract( Vector3 v1, Vector3 v2 ) Subtract two vectors - Failure return false - Success return Vector3 */ int lmathVector3Subtract( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Subtract( Vector3 v1, Vector3 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector3 v2 = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 v1 = uluaGetVector3( L ); uluaPushVector3( L, Vector3Subtract( v1, v2 ) ); return 1; } /* > result = RL_Vector3SubtractValue( Vector3 v, float sub ) Subtract vector by float value - Failure return false - Success return Vector3 */ int lmathVector3SubtractValue( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3SubtractValue( Vector3 v, float sub )" ); lua_pushboolean( L, false ); return 1; } float sub = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Vector3 v = uluaGetVector3( L ); uluaPushVector3( L, Vector3SubtractValue( v, sub ) ); return 1; } /* > result = RL_Vector3Scale( Vector3 v, float scalar ) Multiply vector by scalar - Failure return false - Success return Vector3 */ int lmathVector3Scale( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Scale( Vector3 v, float scalar )" ); lua_pushboolean( L, false ); return 1; } float scalar = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Vector3 v = uluaGetVector3( L ); uluaPushVector3( L, Vector3Scale( v, scalar ) ); return 1; } /* > result = RL_Vector3Multiply( Vector3 v1, Vector3 v2 ) Multiply vector by vector - Failure return false - Success return Vector3 */ int lmathVector3Multiply( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Multiply( Vector3 v1, Vector3 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector3 v2 = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 v1 = uluaGetVector3( L ); uluaPushVector3( L, Vector3Multiply( v1, v2 ) ); return 1; } /* > result = RL_Vector3CrossProduct( Vector3 v1, Vector3 v2 ) Calculate two vectors cross product - Failure return false - Success return Vector3 */ int lmathVector3CrossProduct( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3CrossProduct( Vector3 v1, Vector3 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector3 v2 = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 v1 = uluaGetVector3( L ); uluaPushVector3( L, Vector3CrossProduct( v1, v2 ) ); return 1; } /* > result = RL_Vector3Perpendicular( Vector3 v ) Calculate one vector perpendicular vector - Failure return false - Success return Vector3 */ int lmathVector3Perpendicular( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Perpendicular( Vector3 v )" ); lua_pushboolean( L, false ); return 1; } Vector3 v = uluaGetVector3( L ); uluaPushVector3( L, Vector3Perpendicular( v ) ); return 1; } /* > result = RL_Vector3Length( Vector3 v ) Calculate vector length - Failure return false - Success return float */ int lmathVector3Length( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Length( Vector3 v )" ); lua_pushboolean( L, false ); return 1; } Vector3 v = uluaGetVector3( L ); lua_pushnumber( L, Vector3Length( v ) ); return 1; } /* > result = RL_Vector3LengthSqr( Vector3 v ) Calculate vector square length - Failure return false - Success return float */ int lmathVector3LengthSqr( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3LengthSqr( Vector3 v )" ); lua_pushboolean( L, false ); return 1; } Vector3 v = uluaGetVector3( L ); lua_pushnumber( L, Vector3LengthSqr( v ) ); return 1; } /* > result = RL_Vector3DotProduct( Vector3 v1, Vector3 v2 ) Calculate two vectors dot product - Failure return false - Success return float */ int lmathVector3DotProduct( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3DotProduct( Vector3 v1, Vector3 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector3 v2 = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 v1 = uluaGetVector3( L ); lua_pushnumber( L, Vector3DotProduct( v1, v2 ) ); return 1; } /* > result = RL_Vector3Distance( Vector3 v1, Vector3 v2 ) Calculate distance between two vectors - Failure return false - Success return float */ int lmathVector3Distance( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Distance( Vector3 v1, Vector3 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector3 v2 = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 v1 = uluaGetVector3( L ); lua_pushnumber( L, Vector3Distance( v1, v2 ) ); return 1; } /* > result = RL_Vector3DistanceSqr( Vector3 v1, Vector3 v2 ) Calculate square distance between two vectors - Failure return false - Success return float */ int lmathVector3DistanceSqr( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3DistanceSqr( Vector3 v1, Vector3 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector3 v2 = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 v1 = uluaGetVector3( L ); lua_pushnumber( L, Vector3DistanceSqr( v1, v2 ) ); return 1; } /* > result = RL_Vector3Angle( Vector3 v1, Vector3 v2 ) Calculate angle between two vectors - Failure return false - Success return float */ int lmathVector3Angle( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Angle( Vector3 v1, Vector3 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector3 v2 = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 v1 = uluaGetVector3( L ); lua_pushnumber( L, Vector3Angle( v1, v2 ) ); return 1; } /* > result = RL_Vector3Negate( Vector3 v ) Negate provided vector ( invert direction ) - Failure return false - Success return Vector3 */ int lmathVector3Negate( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Negate( Vector3 v )" ); lua_pushboolean( L, false ); return 1; } Vector3 v = uluaGetVector3( L ); uluaPushVector3( L, Vector3Negate( v ) ); return 1; } /* > result = RL_Vector3Divide( Vector3 v1, Vector3 v2 ) Divide vector by vector - Failure return false - Success return Vector3 */ int lmathVector3Divide( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Divide( Vector3 v1, Vector3 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector3 v2 = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 v1 = uluaGetVector3( L ); uluaPushVector3( L, Vector3Divide( v1, v2 ) ); return 1; } /* > result = RL_Vector3Normalize( Vector3 v ) Normalize provided vector - Failure return false - Success return Vector3 */ int lmathVector3Normalize( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Normalize( Vector3 v )" ); lua_pushboolean( L, false ); return 1; } Vector3 v = uluaGetVector3( L ); uluaPushVector3( L, Vector3Normalize( v ) ); return 1; } /* > v1, v2 = RL_Vector3OrthoNormalize( Vector3 v1, Vector3 v2 ) Orthonormalize provided vectors. Makes vectors normalized and orthogonal to each other. Gram-Schmidt function implementation - Failure return false - Success return Vector3, Vector3 */ int lmathVector3OrthoNormalize( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3OrthoNormalize( Vector3 v1, Vector3 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector3 v2 = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 v1 = uluaGetVector3( L ); Vector3OrthoNormalize( &v1, &v2 ); uluaPushVector3( L, v1 ); uluaPushVector3( L, v2 ); return 2; } /* > result = RL_Vector3Transform( Vector3 v, Matrix mat ) Transforms a Vector3 by a given Matrix - Failure return false - Success return Vector3 */ int lmathVector3Transform( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Transform( Vector3 v, Matrix mat )" ); lua_pushboolean( L, false ); return 1; } Matrix mat = uluaGetMatrix( L ); lua_pop( L, 1 ); Vector3 v = uluaGetVector3( L ); uluaPushVector3( L, Vector3Transform( v, mat ) ); return 1; } /* > result = RL_Vector3RotateByQuaternion( Vector3 v, Quaternion q ) Transform a vector by quaternion rotation - Failure return false - Success return Vector3 */ int lmathVector3RotateByQuaternion( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3RotateByQuaternion( Vector3 v, Quaternion q )" ); lua_pushboolean( L, false ); return 1; } Quaternion q = uluaGetQuaternion( L ); lua_pop( L, 1 ); Vector3 v = uluaGetVector3( L ); uluaPushVector3( L, Vector3RotateByQuaternion( v, q ) ); return 1; } /* > result = RL_Vector3RotateByAxisAngle( Vector3 v, Vector3 axis, float angle ) Rotates a vector around an axis - Failure return false - Success return Vector3 */ int lmathVector3RotateByAxisAngle( lua_State *L ) { if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3RotateByAxisAngle( Vector3 v, Vector3 axis, float angle )" ); lua_pushboolean( L, false ); return 1; } float angle = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Vector3 axis = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 v = uluaGetVector3( L ); uluaPushVector3( L, Vector3RotateByAxisAngle( v, axis, angle ) ); return 1; } /* > result = RL_Vector3Lerp( Vector3 v1, Vector3 v2, float amount ) Calculate linear interpolation between two vectors - Failure return false - Success return Vector3 */ int lmathVector3Lerp( lua_State *L ) { if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Lerp( Vector3 v1, Vector3 v2, float amount )" ); lua_pushboolean( L, false ); return 1; } float amount = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Vector3 v2 = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 v1 = uluaGetVector3( L ); uluaPushVector3( L, Vector3Lerp( v1, v2, amount ) ); return 1; } /* > result = RL_Vector3Reflect( Vector3 v, Vector3 normal ) Calculate reflected vector to normal - Failure return false - Success return Vector3 */ int lmathVector3Reflect( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Reflect( Vector3 v, Vector3 normal )" ); lua_pushboolean( L, false ); return 1; } Vector3 normal = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 v1 = uluaGetVector3( L ); uluaPushVector3( L, Vector3Reflect( v1, normal ) ); return 1; } /* > result = RL_Vector3Min( Vector3 v1, Vector3 v2 ) Get min value for each pair of components - Failure return false - Success return Vector3 */ int lmathVector3Min( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Min( Vector3 v1, Vector3 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector3 v2 = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 v1 = uluaGetVector3( L ); uluaPushVector3( L, Vector3Min( v1, v2 ) ); return 1; } /* > result = RL_Vector3Max( Vector3 v1, Vector3 v2 ) Get max value for each pair of components - Failure return false - Success return Vector3 */ int lmathVector3Max( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Max( Vector3 v1, Vector3 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector3 v2 = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 v1 = uluaGetVector3( L ); uluaPushVector3( L, Vector3Max( v1, v2 ) ); return 1; } /* > result = RL_Vector3Barycenter( Vector3 p, Vector3 a, Vector3 b, Vector3 c ) Compute barycenter coordinates ( u, v, w ) for point p with respect to triangle ( a, b, c ) NOTE: Assumes P is on the plane of the triangle - Failure return false - Success return Vector3 */ int lmathVector3Barycenter( lua_State *L ) { if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Barycenter( Vector3 p, Vector3 a, Vector3 b, Vector3 c )" ); lua_pushboolean( L, false ); return 1; } Vector3 c = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 b = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 a = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 p = uluaGetVector3( L ); uluaPushVector3( L, Vector3Barycenter( p, a, b, c ) ); return 1; } /* > result = RL_Vector3Unproject( Vector3 source, Matrix projection, Matrix view ) Projects a Vector3 from screen space into object space NOTE: We are avoiding calling other raymath functions despite available - Failure return false - Success return Vector3 */ int lmathVector3Unproject( lua_State *L ) { if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Unproject( Vector3 source, Matrix projection, Matrix view )" ); lua_pushboolean( L, false ); return 1; } Matrix view = uluaGetMatrix( L ); lua_pop( L, 1 ); Matrix projection = uluaGetMatrix( L ); lua_pop( L, 1 ); Vector3 source = uluaGetVector3( L ); uluaPushVector3( L, Vector3Unproject( source, projection, view ) ); return 1; } /* > result = RL_Vector3Invert( Vector3 v ) Invert the given vector - Failure return false - Success return Vector3 */ int lmathVector3Invert( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Invert( Vector3 v )" ); lua_pushboolean( L, false ); return 1; } Vector3 v = uluaGetVector3( L ); uluaPushVector3( L, Vector3Invert( v ) ); return 1; } /* > result = RL_Vector3Clamp( Vector3 v, Vector3 min, Vector3 max ) Clamp the components of the vector between min and max values specified by the given vectors - Failure return false - Success return Vector3 */ int lmathVector3Clamp( lua_State *L ) { if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Clamp( Vector3 v, Vector3 min, Vector3 max )" ); lua_pushboolean( L, false ); return 1; } Vector3 max = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 min = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 v = uluaGetVector3( L ); uluaPushVector3( L, Vector3Clamp( v, min, max ) ); return 1; } /* > result = RL_Vector3ClampValue( Vector3 v, float min, float max ) Clamp the magnitude of the vector between two values - Failure return false - Success return Vector3 */ int lmathVector3ClampValue( lua_State *L ) { if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3ClampValue( Vector3 v, float min, float max )" ); lua_pushboolean( L, false ); return 1; } float max = lua_tonumber( L, -1 ); lua_pop( L, 1 ); float min = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Vector3 v = uluaGetVector3( L ); uluaPushVector3( L, Vector3ClampValue( v, min, max ) ); return 1; } /* > result = RL_Vector3Equals( Vector3 v1, Vector3 v2 ) Check whether two given vectors are almost equal - Failure return false - Success return int */ int lmathVector3Equals( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Equals( Vector3 v1, Vector3 v2 )" ); lua_pushboolean( L, false ); return 1; } Vector3 v2 = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 v1 = uluaGetVector3( L ); lua_pushinteger( L, Vector3Equals( v1, v2 ) ); return 1; } /* > result = RL_Vector3Refract( Vector3 v, Vector3 n, float r ) Compute the direction of a refracted ray where v specifies the normalized direction of the incoming ray, n specifies the normalized normal vector of the interface of two optical media, and r specifies the ratio of the refractive index of the medium from where the ray comes to the refractive index of the medium on the other side of the surface - Failure return false - Success return Vector3 */ int lmathVector3Refract( lua_State *L ) { if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Refract( Vector3 v, Vector3 n, float r )" ); lua_pushboolean( L, false ); return 1; } float r = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Vector3 n = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 v = uluaGetVector3( L ); uluaPushVector3( L, Vector3Refract( v, n, r ) ); return 1; } /* ## Math - Matrix */ /* > result = RL_MatrixDeterminant( Matrix mat ) Compute matrix determinant - Failure return false - Success return float */ int lmathMatrixDeterminant( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixDeterminant( Matrix mat )" ); lua_pushboolean( L, false ); return 1; } Matrix mat = uluaGetMatrix( L ); lua_pushnumber( L, MatrixDeterminant( mat ) ); return 1; } /* > result = RL_MatrixTrace( Matrix mat ) Get the trace of the matrix ( sum of the values along the diagonal ) - Failure return false - Success return float */ int lmathMatrixTrace( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixTrace( Matrix mat )" ); lua_pushboolean( L, false ); return 1; } Matrix mat = uluaGetMatrix( L ); lua_pushnumber( L, MatrixTrace( mat ) ); return 1; } /* > result = RL_MatrixTranspose( Matrix mat ) Transposes provided matrix - Failure return false - Success return Matrix */ int lmathMatrixTranspose( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixTranspose( Matrix mat )" ); lua_pushboolean( L, false ); return 1; } Matrix mat = uluaGetMatrix( L ); uluaPushMatrix( L, MatrixTranspose( mat ) ); return 1; } /* > result = RL_MatrixInvert( Matrix mat ) Invert provided matrix - Failure return false - Success return Matrix */ int lmathMatrixInvert( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixInvert( Matrix mat )" ); lua_pushboolean( L, false ); return 1; } Matrix mat = uluaGetMatrix( L ); uluaPushMatrix( L, MatrixInvert( mat ) ); return 1; } /* > result = MatrixIdentity() Get identity matrix - Success return Matrix */ int lmathMatrixIdentity( lua_State *L ) { uluaPushMatrix( L, MatrixIdentity() ); return 1; } /* > result = RL_MatrixAdd( Matrix left, Matrix right ) Add two matrices - Failure return false - Success return Matrix */ int lmathMatrixAdd( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixAdd( Matrix left, Matrix right )" ); lua_pushboolean( L, false ); return 1; } Matrix mat2 = uluaGetMatrix( L ); lua_pop( L, 1 ); Matrix mat1 = uluaGetMatrix( L ); uluaPushMatrix( L, MatrixAdd( mat1, mat2 ) ); return 1; } /* > result = RL_MatrixSubtract( Matrix left, Matrix right ) Subtract two matrices (left - right) - Failure return false - Success return Matrix */ int lmathMatrixSubtract( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixSubtract( Matrix left, Matrix right )" ); lua_pushboolean( L, false ); return 1; } Matrix mat2 = uluaGetMatrix( L ); lua_pop( L, 1 ); Matrix mat1 = uluaGetMatrix( L ); uluaPushMatrix( L, MatrixSubtract( mat1, mat2 ) ); return 1; } /* > result = RL_MatrixMultiply( Matrix left, Matrix right ) Get two matrix multiplication - Failure return false - Success return Matrix */ int lmathMatrixMultiply( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixMultiply( Matrix left, Matrix right )" ); lua_pushboolean( L, false ); return 1; } Matrix mat2 = uluaGetMatrix( L ); lua_pop( L, 1 ); Matrix mat1 = uluaGetMatrix( L ); uluaPushMatrix( L, MatrixMultiply( mat1, mat2 ) ); return 1; } /* > result = RL_MatrixTranslate( Vector3 translate ) Get translation matrix - Failure return false - Success return Matrix */ int lmathMatrixTranslate( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixTranslate( Vector3 translate )" ); lua_pushboolean( L, false ); return 1; } Vector3 v = uluaGetVector3( L ); uluaPushMatrix( L, MatrixTranslate( v.x, v.y, v.z ) ); return 1; } /* > result = RL_MatrixRotate( Vector3 axis, float angle ) Create rotation matrix from axis and angle. NOTE: Angle should be provided in radians - Failure return false - Success return Matrix */ int lmathMatrixRotate( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotate( Vector3 axis, float angle )" ); lua_pushboolean( L, false ); return 1; } float angle = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Vector3 axis = uluaGetVector3( L ); uluaPushMatrix( L, MatrixRotate( axis, angle ) ); return 1; } /* > result = RL_MatrixRotateX( float angle ) Get x-rotation matrix ( angle in radians ) - Failure return false - Success return Matrix */ int lmathMatrixRotateX( lua_State *L ) { if ( !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotateX( float angle )" ); lua_pushboolean( L, false ); return 1; } float angle = lua_tonumber( L, -1 ); uluaPushMatrix( L, MatrixRotateX( angle ) ); return 1; } /* > result = RL_MatrixRotateY( float angle ) Get y-rotation matrix ( angle in radians ) - Failure return false - Success return Matrix */ int lmathMatrixRotateY( lua_State *L ) { if ( !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotateY( float angle )" ); lua_pushboolean( L, false ); return 1; } float angle = lua_tonumber( L, -1 ); uluaPushMatrix( L, MatrixRotateY( angle ) ); return 1; } /* > result = RL_MatrixRotateZ( float angle ) Get z-rotation matrix ( angle in radians ) - Failure return false - Success return Matrix */ int lmathMatrixRotateZ( lua_State *L ) { if ( !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotateZ( float angle )" ); lua_pushboolean( L, false ); return 1; } float angle = lua_tonumber( L, -1 ); uluaPushMatrix( L, MatrixRotateZ( angle ) ); return 1; } /* > result = RL_MatrixRotateXYZ( Vector3 angle ) Get xyz-rotation matrix ( angles in radians ) - Failure return false - Success return Matrix */ int lmathMatrixRotateXYZ( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotateXYZ( Vector3 angle )" ); lua_pushboolean( L, false ); return 1; } Vector3 angle = uluaGetVector3( L ); uluaPushMatrix( L, MatrixRotateXYZ( angle ) ); return 1; } /* > result = RL_MatrixRotateZYX( Vector3 angle ) Get zyx-rotation matrix ( angles in radians ) - Failure return false - Success return Matrix */ int lmathMatrixRotateZYX( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotateZYX( Vector3 angle )" ); lua_pushboolean( L, false ); return 1; } Vector3 angle = uluaGetVector3( L ); uluaPushMatrix( L, MatrixRotateZYX( angle ) ); return 1; } /* > result = RL_MatrixScale( Vector3 scale ) Get scaling matrix - Failure return false - Success return Matrix */ int lmathMatrixScale( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixScale( Vector3 scale )" ); lua_pushboolean( L, false ); return 1; } Vector3 v = uluaGetVector3( L ); uluaPushMatrix( L, MatrixScale( v.x, v.y, v.z ) ); return 1; } /* > result = RL_MatrixFrustum( double left, double right, double bottom, double top, double near, double far ) Get perspective projection matrix - Failure return false - Success return Matrix */ int lmathMatrixFrustum( lua_State *L ) { if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixFrustum( double left, double right, double bottom, double top, double near, double far )" ); lua_pushboolean( L, false ); return 1; } float far = lua_tonumber( L, -1 ); float near = lua_tonumber( L, -2 ); float top = lua_tonumber( L, -3 ); float bottom = lua_tonumber( L, -4 ); float right = lua_tonumber( L, -5 ); float left = lua_tonumber( L, -6 ); uluaPushMatrix( L, MatrixFrustum( left, right, bottom, top, near, far ) ); return 1; } /* > result = RL_MatrixPerspective( double fovy, double aspect, double near, double far ) Get perspective projection matrix - Failure return false - Success return Matrix */ int lmathMatrixPerspective( lua_State *L ) { if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixPerspective( double fovy, double aspect, double near, double far )" ); lua_pushboolean( L, false ); return 1; } float far = lua_tonumber( L, -1 ); float near = lua_tonumber( L, -2 ); float aspect = lua_tonumber( L, -3 ); float fovy = lua_tonumber( L, -4 ); uluaPushMatrix( L, MatrixPerspective( fovy, aspect, near, far ) ); return 1; } /* > result = RL_MatrixOrtho( double left, double right, double bottom, double top, double near, double far ) Get orthographic projection matrix - Failure return false - Success return Matrix */ int lmathMatrixOrtho( lua_State *L ) { if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixOrtho( double left, double right, double bottom, double top, double near, double far )" ); lua_pushboolean( L, false ); return 1; } float far = lua_tonumber( L, -1 ); float near = lua_tonumber( L, -2 ); float top = lua_tonumber( L, -3 ); float bottom = lua_tonumber( L, -4 ); float right = lua_tonumber( L, -5 ); float left = lua_tonumber( L, -6 ); uluaPushMatrix( L, MatrixOrtho( left, right, bottom, top, near, far ) ); return 1; } /* > result = RL_MatrixLookAt( Vector3 eye, Vector3 target, Vector3 up ) Get camera look-at matrix ( View matrix ) - Failure return false - Success return Matrix */ int lmathMatrixLookAt( lua_State *L ) { if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixLookAt( Vector3 eye, Vector3 target, Vector3 up )" ); lua_pushboolean( L, false ); return 1; } Vector3 up = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 target = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 eye = uluaGetVector3( L ); uluaPushMatrix( L, MatrixLookAt( eye, target, up ) ); return 1; } /* ## Math - Quaternion */ /* > result = RL_QuaternionAdd( Quaternion q1, Quaternion q2 ) Add two quaternions - Failure return false - Success return Quaternion */ int lmathQuaternionAdd( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionAdd( Quaternion q1, Quaternion q2 )" ); lua_pushboolean( L, false ); return 1; } Quaternion q2 = uluaGetQuaternion( L ); lua_pop( L, 1 ); Quaternion q1 = uluaGetQuaternion( L ); uluaPushQuaternion( L, QuaternionAdd( q1, q2 ) ); return 1; } /* > result = RL_QuaternionAddValue( Quaternion q, float add ) Add quaternion and float value - Failure return false - Success return Quaternion */ int lmathQuaternionAddValue( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionAddValue( Quaternion q, float add )" ); lua_pushboolean( L, false ); return 1; } float add = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Quaternion q = uluaGetQuaternion( L ); uluaPushQuaternion( L, QuaternionAddValue( q, add ) ); return 1; } /* > result = RL_QuaternionSubtract( Quaternion q1, Quaternion q2 ) Subtract two quaternions - Failure return false - Success return Quaternion */ int lmathQuaternionSubtract( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionSubtract( Quaternion q1, Quaternion q2 )" ); lua_pushboolean( L, false ); return 1; } Quaternion q2 = uluaGetQuaternion( L ); lua_pop( L, 1 ); Quaternion q1 = uluaGetQuaternion( L ); uluaPushQuaternion( L, QuaternionSubtract( q1, q2 ) ); return 1; } /* > result = RL_QuaternionSubtractValue( Quaternion q, float sub ) Subtract quaternion and float value - Failure return false - Success return Quaternion */ int lmathQuaternionSubtractValue( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionSubtractValue( Quaternion q, float sub )" ); lua_pushboolean( L, false ); return 1; } float sub = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Quaternion q = uluaGetQuaternion( L ); uluaPushQuaternion( L, QuaternionSubtractValue( q, sub ) ); return 1; } /* > result = RL_QuaternionIdentity() Get identity quaternion - Success return Quaternion */ int lmathQuaternionIdentity( lua_State *L ) { uluaPushQuaternion( L, QuaternionIdentity() ); return 1; } /* > result = RL_QuaternionLength( Quaternion q ) Computes the length of a quaternion - Failure return false - Success return float */ int lmathQuaternionLength( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionLength( Quaternion q )" ); lua_pushboolean( L, false ); return 1; } Quaternion q = uluaGetQuaternion( L ); lua_pushnumber( L, QuaternionLength( q ) ); return 1; } /* > result = RL_QuaternionNormalize( Quaternion q ) Normalize provided quaternion - Failure return false - Success return Quaternion */ int lmathQuaternionNormalize( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionNormalize( Quaternion q )" ); lua_pushboolean( L, false ); return 1; } Quaternion q = uluaGetQuaternion( L ); uluaPushQuaternion( L, QuaternionNormalize( q ) ); return 1; } /* > result = RL_QuaternionInvert( Quaternion q ) Invert provided quaternion - Failure return false - Success return Quaternion */ int lmathQuaternionInvert( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionInvert( Quaternion q )" ); lua_pushboolean( L, false ); return 1; } Quaternion q = uluaGetQuaternion( L ); uluaPushQuaternion( L, QuaternionInvert( q ) ); return 1; } /* > result = RL_QuaternionMultiply( Quaternion q1, Quaternion q2 ) Calculate two quaternion multiplication - Failure return false - Success return Quaternion */ int lmathQuaternionMultiply( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionMultiply( Quaternion q1, Quaternion q2 )" ); lua_pushboolean( L, false ); return 1; } Quaternion q2 = uluaGetQuaternion( L ); lua_pop( L, 1 ); Quaternion q1 = uluaGetQuaternion( L ); uluaPushQuaternion( L, QuaternionMultiply( q1, q2 ) ); return 1; } /* > result = RL_QuaternionScale( Quaternion q, float mul ) Scale quaternion by float value - Failure return false - Success return Quaternion */ int lmathQuaternionScale( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionScale( Quaternion q, float mul )" ); lua_pushboolean( L, false ); return 1; } float mul = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Quaternion q = uluaGetQuaternion( L ); uluaPushQuaternion( L, QuaternionScale( q, mul ) ); return 1; } /* > result = RL_QuaternionDivide( Quaternion q1, Quaternion q2 ) Divide two quaternions - Failure return false - Success return Quaternion */ int lmathQuaternionDivide( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionDivide( Quaternion q1, Quaternion q2 )" ); lua_pushboolean( L, false ); return 1; } Quaternion q2 = uluaGetQuaternion( L ); lua_pop( L, 1 ); Quaternion q1 = uluaGetQuaternion( L ); uluaPushQuaternion( L, QuaternionDivide( q1, q2 ) ); return 1; } /* > result = RL_QuaternionLerp( Quaternion q1, Quaternion q2, float amount ) Calculate linear interpolation between two quaternions - Failure return false - Success return Quaternion */ int lmathQuaternionLerp( lua_State *L ) { if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionLerp( Quaternion q1, Quaternion q2, float amount )" ); lua_pushboolean( L, false ); return 1; } float amount = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Quaternion q2 = uluaGetQuaternion( L ); lua_pop( L, 1 ); Quaternion q1 = uluaGetQuaternion( L ); uluaPushQuaternion( L, QuaternionLerp( q1, q2, amount ) ); return 1; } /* > result = RL_QuaternionNlerp( Quaternion q1, Quaternion q2, float amount ) Calculate slerp-optimized interpolation between two quaternions - Failure return false - Success return Quaternion */ int lmathQuaternionNlerp( lua_State *L ) { if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionNlerp( Quaternion q1, Quaternion q2, float amount )" ); lua_pushboolean( L, false ); return 1; } float amount = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Quaternion q2 = uluaGetQuaternion( L ); lua_pop( L, 1 ); Quaternion q1 = uluaGetQuaternion( L ); uluaPushQuaternion( L, QuaternionNlerp( q1, q2, amount ) ); return 1; } /* > result = RL_QuaternionSlerp( Quaternion q1, Quaternion q2, float amount ) Calculates spherical linear interpolation between two quaternions - Failure return false - Success return Quaternion */ int lmathQuaternionSlerp( lua_State *L ) { if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionSlerp( Quaternion q1, Quaternion q2, float amount )" ); lua_pushboolean( L, false ); return 1; } float amount = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Quaternion q2 = uluaGetQuaternion( L ); lua_pop( L, 1 ); Quaternion q1 = uluaGetQuaternion( L ); uluaPushQuaternion( L, QuaternionSlerp( q1, q2, amount ) ); return 1; } /* > result = RL_QuaternionFromVector3ToVector3( Vector3 from, Vector3 to ) Calculate quaternion based on the rotation from one vector to another - Failure return false - Success return Quaternion */ int lmathQuaternionFromVector3ToVector3( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionFromVector3ToVector3( Vector3 from, Vector3 to )" ); lua_pushboolean( L, false ); return 1; } Vector3 to = uluaGetVector3( L ); lua_pop( L, 1 ); Vector3 from = uluaGetVector3( L ); uluaPushQuaternion( L, QuaternionFromVector3ToVector3( from, to ) ); return 1; } /* > result = RL_QuaternionFromMatrix( Matrix mat ) Get a quaternion for a given rotation matrix - Failure return false - Success return Quaternion */ int lmathQuaternionFromMatrix( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionFromMatrix( Matrix mat )" ); lua_pushboolean( L, false ); return 1; } Matrix mat = uluaGetMatrix( L ); uluaPushQuaternion( L, QuaternionFromMatrix( mat ) ); return 1; } /* > result = RL_QuaternionToMatrix( Quaternion q ) Get a quaternion for a given rotation matrix - Failure return false - Success return Matrix */ int lmathQuaternionToMatrix( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionToMatrix( Quaternion q )" ); lua_pushboolean( L, false ); return 1; } Quaternion q = uluaGetQuaternion( L ); uluaPushMatrix( L, QuaternionToMatrix( q ) ); return 1; } /* > result = RL_QuaternionFromAxisAngle( Vector3 axis, float angle ) Get rotation quaternion for an angle and axis NOTE: angle must be provided in radians - Failure return false - Success return Quaternion */ int lmathQuaternionFromAxisAngle( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionFromAxisAngle( Vector3 axis, float angle )" ); lua_pushboolean( L, false ); return 1; } float angle = lua_tonumber( L, -1 ); lua_pop( L, 1 ); Vector3 axis = uluaGetVector3( L ); uluaPushQuaternion( L, QuaternionFromAxisAngle( axis, angle ) ); return 1; } /* > axis, angle = RL_QuaternionToAxisAngle( Quaternion q ) Get the rotation angle and axis for a given quaternion - Failure return false - Success return Vector3, float */ int lmathQuaternionToAxisAngle( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionToAxisAngle( Quaternion q )" ); lua_pushboolean( L, false ); return 1; } Quaternion q = uluaGetQuaternion( L ); float angle = 0.0; Vector3 axis = { 0.0 }; QuaternionToAxisAngle( q, &axis, &angle ); uluaPushVector3( L, axis ); lua_pushnumber( L, angle ); return 2; } /* > result = RL_QuaternionFromEuler( float pitch, float yaw, float roll ) Get the quaternion equivalent to Euler angles NOTE: Rotation order is ZYX - Failure return false - Success return Quaternion */ int lmathQuaternionFromEuler( lua_State *L ) { if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionFromEuler( float pitch, float yaw, float roll )" ); lua_pushboolean( L, false ); return 1; } float roll = lua_tonumber( L, -1 ); float yaw = lua_tonumber( L, -2 ); float pitch = lua_tonumber( L, -3 ); uluaPushQuaternion( L, QuaternionFromEuler( pitch, yaw, roll ) ); return 1; } /* > result = RL_QuaternionToEuler( Quaternion q ) Get the Euler angles equivalent to quaternion (roll, pitch, yaw) NOTE: Angles are returned in a Vector3 struct in radians - Failure return false - Success return Vector3 */ int lmathQuaternionToEuler( lua_State *L ) { if ( !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionToEuler( Quaternion q )" ); lua_pushboolean( L, false ); return 1; } Quaternion q = uluaGetQuaternion( L ); uluaPushVector3( L, QuaternionToEuler( q ) ); return 1; } /* > result = RL_QuaternionTransform( Quaternion q, Matrix mat ) Transform a quaternion given a transformation matrix - Failure return false - Success return Quaternion */ int lmathQuaternionTransform( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionTransform( Quaternion q, Matrix mat )" ); lua_pushboolean( L, false ); return 1; } Matrix mat = uluaGetMatrix( L ); lua_pop( L, 1 ); Quaternion q = uluaGetQuaternion( L ); uluaPushQuaternion( L, QuaternionTransform( q, mat ) ); return 1; } /* > result = RL_QuaternionEquals( Quaternion q1, Quaternion q2 ) Check whether two given quaternions are almost equal - Failure return false - Success return int */ int lmathQuaternionEquals( lua_State *L ) { if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionEquals( Quaternion q1, Quaternion q2 )" ); lua_pushboolean( L, false ); return 1; } Quaternion q2 = uluaGetQuaternion( L ); lua_pop( L, 1 ); Quaternion q1 = uluaGetQuaternion( L ); lua_pushinteger( L, QuaternionEquals( q1, q2 ) ); return 1; }