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-rw-r--r--scenes/level1_scene.lua2
-rw-r--r--scenes/menu_scene.lua2
2 files changed, 2 insertions, 2 deletions
diff --git a/scenes/level1_scene.lua b/scenes/level1_scene.lua
index c7ad856..58fb639 100644
--- a/scenes/level1_scene.lua
+++ b/scenes/level1_scene.lua
@@ -9,7 +9,7 @@ function level1:init()
constants.resetColors()
screenShake = ScreenShaker()
ambience = Ambience({"atmosphere1","thunder"})
- map = Map("level1")
+ map = Map("level1", false)
end
function level1:enter(previous)
diff --git a/scenes/menu_scene.lua b/scenes/menu_scene.lua
index 085162c..e90b805 100644
--- a/scenes/menu_scene.lua
+++ b/scenes/menu_scene.lua
@@ -19,7 +19,7 @@ function menu:init()
titleFont2 = love.graphics.newFont('assets/fonts/Lazer84.ttf', titleFontSize2)
startMsgFont = love.graphics.newFont('assets/fonts/C800.ttf', msgFontSize)
music = love.audio.newSource("assets/music/Stevia Sphere - Drum machine dreams.ogg", "stream")
- titleText1 = love.graphics.newText(titleFont1, "Enemy is in Another")
+ titleText1 = love.graphics.newText(titleFont1, "Your Enemy is in Another")
titleText2 = love.graphics.newText(titleFont2, "Dungeon")
msgText = love.graphics.newText(startMsgFont, "Press X to START")
effect = Moonshine(windowWidth, windowHeight, Moonshine.effects.crt)