Finished rewrite of actor animation system

* Rewrote the actor animation system to work like sprites
* Renamed a few functions
* Added DeleteSpriteAnimation() and the delete queue to sprites
* Removed transitions for the time being (they don't seem to work in irrlicht right now
* Added PreUpdate() function
* Added documentation for name changes and new functions
This commit is contained in:
n00b
2024-10-20 20:06:20 -04:00
parent 6f5cb3c6d5
commit 1033701d1d
36 changed files with 5043 additions and 1492 deletions

View File

@@ -3,4 +3,4 @@
Returns an actor with a cube mesh of the specified size ( cube_size x cube_size x cube_size )
#ref CreateMeshActor CreateMeshOctreeActor CreateSphereActor CreateWaterPlaneActor CreateLightActor CreateBillboardActor CreateTerrainActor
#ref CreateAnimatedActor CreateOctreeActor CreateSphereActor CreateWaterActor CreateLightActor CreateBillboardActor CreateTerrainActor