Finished rewrite of actor animation system

* Rewrote the actor animation system to work like sprites
* Renamed a few functions
* Added DeleteSpriteAnimation() and the delete queue to sprites
* Removed transitions for the time being (they don't seem to work in irrlicht right now
* Added PreUpdate() function
* Added documentation for name changes and new functions
This commit is contained in:
n00b
2024-10-20 20:06:20 -04:00
parent 6f5cb3c6d5
commit 1033701d1d
36 changed files with 5043 additions and 1492 deletions

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@@ -1,10 +1,10 @@
#title CreateMeshActor [RCBasic Doc]
#header function CreateMeshActor( mesh )
#title CreateAnimatedActor [RCBasic Doc]
#header function CreateAnimatedActor( mesh )
Returns a new actor composed of a mesh
Returns a new animated actor composed of a mesh
The mesh can either be created using CreateMesh() or Loaded using LoadMesh()
#ref CreateMesh LoadMesh
#ref CreateMesh LoadMesh LoadMeshFromAN8
<br>
#ref CreateMeshOctreeActor CreateCubeActor CreateSphereActor CreateWaterPlaneActor CreateLightActor CreateBillboardActor CreateTerrainActor
#ref CreateOctreeActor CreateCubeActor CreateSphereActor CreateWaterPlaneActor CreateLightActor CreateBillboardActor CreateTerrainActor