Finished rewrite of actor animation system

* Rewrote the actor animation system to work like sprites
* Renamed a few functions
* Added DeleteSpriteAnimation() and the delete queue to sprites
* Removed transitions for the time being (they don't seem to work in irrlicht right now
* Added PreUpdate() function
* Added documentation for name changes and new functions
This commit is contained in:
n00b
2024-10-20 20:06:20 -04:00
parent 6f5cb3c6d5
commit 1033701d1d
36 changed files with 5043 additions and 1492 deletions

View File

@@ -2,3 +2,5 @@
#header function CreateWaterActor( mesh, waveHeight, waveSpeed, waveLength )
Creates an actor with water properties set on a base mesh
#ref CreateAnimatedActor CreateOctreeActor CreateSphereActor CreateCubeActor CreateLightActor CreateBillboardActor CreateTerrainActor