Finished rewrite of actor animation system
* Rewrote the actor animation system to work like sprites * Renamed a few functions * Added DeleteSpriteAnimation() and the delete queue to sprites * Removed transitions for the time being (they don't seem to work in irrlicht right now * Added PreUpdate() function * Added documentation for name changes and new functions
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#header sub SetActorFrame( actor, frame )
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Sets the current frame of an actor
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Note: This function will set the actor's animation to 0 which is a default 1 frame animation that is created when the actor is created.
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#ref GetActorFrame
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