Finished rewrite of actor animation system
* Rewrote the actor animation system to work like sprites * Renamed a few functions * Added DeleteSpriteAnimation() and the delete queue to sprites * Removed transitions for the time being (they don't seem to work in irrlicht right now * Added PreUpdate() function * Added documentation for name changes and new functions
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@@ -51,6 +51,7 @@ struct rc_sprite2D_obj
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int num_animation_loops;
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int current_animation_loop;
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bool isPlaying;
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irr::core::array<int> deleted_sprites;
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irr::core::array<rc_sprite2D_animation_obj> animation;
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int parent_canvas = -1;
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