Added GetSpriteCollision()
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@@ -305,6 +305,9 @@ class rc_contactListener_obj : public b2ContactListener
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rc_sprite2D_obj* spriteB = &rc_sprite[contact->GetFixtureB()->GetBody()->GetUserData().pointer];
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spriteA->contact_sprites.push_back(contact->GetFixtureB()->GetBody()->GetUserData().pointer);
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spriteB->contact_sprites.push_back(contact->GetFixtureA()->GetBody()->GetUserData().pointer);
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//std::cout << "sprite[" << spriteA->id << "] collide with sprite[" << spriteB->id << "]" << std::endl;
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}
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