Added GetSpriteCollision()

This commit is contained in:
n00b87
2026-03-04 00:52:27 -06:00
parent ea986a826b
commit 135b9f8bbb
17 changed files with 1884 additions and 1819 deletions

View File

@@ -1854,6 +1854,23 @@ Uint32 rc_getSpriteAlpha(int spr_id)
return (Uint32)rc_sprite[spr_id].alpha;
}
bool rc_getSpriteCollision(int spriteA, int spriteB)
{
if(spriteA < 0 || spriteA >= rc_sprite.size())
return 0;
if(spriteB < 0 || spriteB >= rc_sprite.size())
return 0;
for(int i = 0; i < rc_sprite[spriteA].contact_sprites.size(); i++)
{
if(rc_sprite[spriteA].contact_sprites[i] == spriteB)
return true;
}
return false;
}
//-----------------------------------PHYSICS----------------------------------------------------------------------------------
@@ -1955,6 +1972,12 @@ void draw2DImage_sprite(int canvas_id, irr::video::IVideoDriver *driver, irr::vi
//This function is called on each canvas on update
void drawSprites(int canvas_id)
{
for(int spr_index = 0; spr_index < rc_canvas[canvas_id].sprite_id.size(); spr_index++)
{
int spr_id = rc_canvas[canvas_id].sprite_id[spr_index];
rc_sprite[spr_id].contact_sprites.clear();
}
Uint32 delta_time = SDL_GetTicks() - rc_canvas[canvas_id].physics2D.time_stamp;
rc_canvas[canvas_id].physics2D.time_stamp = SDL_GetTicks();
float step = rc_canvas[canvas_id].physics2D.timeStep < 0 ? (delta_time*0.001f) : rc_canvas[canvas_id].physics2D.timeStep;