Added sprite shape functions
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doc/doc_files/creategearjoint.html
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doc/doc_files/creategearjoint.html
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>createGearJoint [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>function createGearJoint( jointA, jointB, g_ratio, collide_connect) </h2></p>
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<p>
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Creates a Gear Joint
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</p>
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<p>
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A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear ratio to bind the motions together: coordinate1 + ratio * coordinate2 = constant The ratio can be negative or positive. If one joint is a revolute joint and the other joint is a prismatic joint, then the ratio will have units of length or units of 1/length.
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</p>
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<p>
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Parameters
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</p>
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<ul>
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<li>
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spriteA - first body
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</li>
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<li>
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spriteB - second body
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</li>
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<li>
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ratio - ratio of how much influence jointA has compared to jointB
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</li>
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</ul>
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<p>
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</body>
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</html>
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