Added sprite shape functions

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<title>createWheelJoint [RCBasic Doc] </title>
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<p><h2>function createWheelJoint( spriteA, spriteB, aX, aY, axisX, axisY, collide_connect) </h2></p>
<p>
Creates a wheel joint.
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<p>
A wheel joint. This joint provides two degrees of freedom: translation along an axis fixed in bodyA and rotation in the plane. In other words, it is a point to line constraint with a rotational motor and a linear spring/damper. The spring/damper is initialized upon creation. This joint is designed for vehicle suspensions.
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