Added sprite shape functions
This commit is contained in:
@@ -4443,18 +4443,9 @@ int main(int argc, char * argv[])
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//ogles2 test
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#ifdef RC_TESTING
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std::string debug_opt = "a";
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std::cin >> debug_opt;
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if(debug_opt.compare("a")==0)
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{
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rc_intern_dirChange("/home/n00b/test/stp/");
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//rc_intern_dirChange("");
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rc_filename = "serenity_main.cbc";
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}
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else
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{
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rc_intern_dirChange("/home/n00b/Programs/RCBasic_v400_Linux64/examples/Simple 3D Platformer/");
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}
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rc_intern_dirChange("/home/n00b/test/SpriteShapeTest");
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//rc_intern_dirChange("");
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rc_filename = "main.cbc";
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#endif
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//---------------
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File diff suppressed because it is too large
Load Diff
@@ -1694,6 +1694,33 @@ case FN_CastRay2D_All: //Number Function
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case FN_GetRayHit2D: //Sub Procedure
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rc_getRayHit2D( GETRAYHIT2D_INDEX, &GETRAYHIT2D_SPR_ID, &GETRAYHIT2D_X, &GETRAYHIT2D_Y, &GETRAYHIT2D_NORMAL_X, &GETRAYHIT2D_NORMAL_Y );
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break;
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case FN_SetSpriteCollisionShape: //Sub Procedure
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rc_setSpriteCollisionShape( SETSPRITECOLLISIONSHAPE_SPR_ID, SETSPRITECOLLISIONSHAPE_SHAPE );
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break;
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case FN_GetSpriteCollisionShape: //Number Function
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rc_push_num(rc_getSpriteCollisionShape( GETSPRITECOLLISIONSHAPE_SPR_ID ));
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break;
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case FN_SetSpriteRadius: //Sub Procedure
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rc_setSpriteRadius( SETSPRITERADIUS_SPR_ID, SETSPRITERADIUS_RADIUS );
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break;
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case FN_GetSpriteRadius: //Number Function
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rc_push_num(rc_getSpriteRadius( GETSPRITERADIUS_SPR_ID ));
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break;
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case FN_SetSpriteBox: //Sub Procedure
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rc_setSpriteBox( SETSPRITEBOX_SPR_ID, SETSPRITEBOX_W, SETSPRITEBOX_H );
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break;
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case FN_GetSpriteBoxSize: //Sub Procedure
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rc_getSpriteBoxSize( GETSPRITEBOXSIZE_SPR_ID, &GETSPRITEBOXSIZE_W, &GETSPRITEBOXSIZE_H );
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break;
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case FN_SetSpriteChain: //Sub Procedure
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rc_setSpriteChain( SETSPRITECHAIN_SPR_ID, &SETSPRITECHAIN_VX, &SETSPRITECHAIN_VY, SETSPRITECHAIN_V_COUNT, SETSPRITECHAIN_PREV_X, SETSPRITECHAIN_PREV_Y, SETSPRITECHAIN_NEXT_X, SETSPRITECHAIN_NEXT_Y );
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break;
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case FN_SetSpriteChainLoop: //Sub Procedure
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rc_setSpriteChainLoop( SETSPRITECHAINLOOP_SPR_ID, &SETSPRITECHAINLOOP_VX, &SETSPRITECHAINLOOP_VY, SETSPRITECHAINLOOP_V_COUNT );
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break;
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case FN_SetSpritePolygon: //Sub Procedure
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rc_setSpritePolygon( SETSPRITEPOLYGON_SPR_ID, &SETSPRITEPOLYGON_VX, &SETSPRITEPOLYGON_VY, SETSPRITEPOLYGON_V_COUNT );
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break;
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case FN_createDistanceJoint: //Number Function
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rc_push_num(rc_createDistanceJoint( CREATEDISTANCEJOINT_SPRITEA, CREATEDISTANCEJOINT_SPRITEB, CREATEDISTANCEJOINT_AX, CREATEDISTANCEJOINT_AY, CREATEDISTANCEJOINT_BX, CREATEDISTANCEJOINT_BY, CREATEDISTANCEJOINT_COLLIDE_CONNECT ));
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break;
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@@ -4,14 +4,24 @@
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#include <irrlicht.h>
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#include <box2d/box2d.h>
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#define RC_SPRITE_SHAPE_BOX 1
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#define RC_SPRITE_SHAPE_POLYGON 2
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#define RC_SPRITE_SHAPE_CIRCLE 3
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#define RC_SPRITE_SHAPE_CHAIN 4
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struct rc_sprite2D_physics_obj
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{
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b2Body* body;
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b2Fixture* fixture;
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b2Shape* shape;
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int shape_type;
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int offset_x;
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int offset_y;
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int box_width;
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int box_height;
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};
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struct rc_sprite2D_animation_obj
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@@ -371,6 +371,9 @@ int rc_createSprite(int img_id, double w, double h)
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rc_sprite[spr_id].physics.shape = new b2PolygonShape();
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b2PolygonShape* fix_shape = (b2PolygonShape*)rc_sprite[spr_id].physics.shape;
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fix_shape->SetAsBox(w/2, h/2);
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rc_sprite[spr_id].physics.shape_type = RC_SPRITE_SHAPE_BOX;
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rc_sprite[spr_id].physics.box_width = w;
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rc_sprite[spr_id].physics.box_height = h;
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sprFixtureDef.shape = rc_sprite[spr_id].physics.shape;
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sprFixtureDef.isSensor = true;
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sprFixtureDef.density = 1;
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@@ -473,6 +476,335 @@ int rc_getSpriteSource(int spr_id)
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return rc_sprite[spr_id].image_id;
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}
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void rc_setSpriteCollisionShape(int spr_id, int sprite_shape)
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{
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if(spr_id < 0 || spr_id >= rc_sprite.size())
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return;
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if(!rc_sprite[spr_id].active)
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return;
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//Delete Shape
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bool isSensor = rc_sprite[spr_id].physics.fixture->IsSensor();
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float density = rc_sprite[spr_id].physics.fixture->GetDensity();
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if(rc_sprite[spr_id].physics.shape)
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delete rc_sprite[spr_id].physics.shape;
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rc_sprite[spr_id].physics.shape = NULL;
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//Delete Fixture
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if(rc_sprite[spr_id].physics.fixture)
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rc_sprite[spr_id].physics.body->DestroyFixture(rc_sprite[spr_id].physics.fixture);
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rc_sprite[spr_id].physics.fixture = NULL;
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b2FixtureDef sprFixtureDef;
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switch(sprite_shape)
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{
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case RC_SPRITE_SHAPE_BOX:
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{
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rc_sprite[spr_id].physics.shape = new b2PolygonShape();
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b2PolygonShape* fix_shape = (b2PolygonShape*)rc_sprite[spr_id].physics.shape;
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fix_shape->SetAsBox(rc_sprite[spr_id].frame_size.Width/2, rc_sprite[spr_id].frame_size.Height/2);
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rc_sprite[spr_id].physics.box_width = rc_sprite[spr_id].frame_size.Width;
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rc_sprite[spr_id].physics.box_height = rc_sprite[spr_id].frame_size.Height;
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sprFixtureDef.shape = rc_sprite[spr_id].physics.shape;
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sprFixtureDef.isSensor = isSensor;
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sprFixtureDef.density = density;
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rc_sprite[spr_id].physics.fixture = rc_sprite[spr_id].physics.body->CreateFixture(&sprFixtureDef);
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rc_sprite[spr_id].physics.shape_type = RC_SPRITE_SHAPE_BOX;
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}
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break;
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case RC_SPRITE_SHAPE_POLYGON:
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{
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rc_sprite[spr_id].physics.shape = new b2PolygonShape();
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b2PolygonShape* fix_shape = (b2PolygonShape*)rc_sprite[spr_id].physics.shape;
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fix_shape->SetAsBox(rc_sprite[spr_id].frame_size.Width/2, rc_sprite[spr_id].frame_size.Width/2);
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sprFixtureDef.shape = rc_sprite[spr_id].physics.shape;
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sprFixtureDef.isSensor = isSensor;
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sprFixtureDef.density = density;
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rc_sprite[spr_id].physics.fixture = rc_sprite[spr_id].physics.body->CreateFixture(&sprFixtureDef);
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rc_sprite[spr_id].physics.shape_type = RC_SPRITE_SHAPE_POLYGON;
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}
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break;
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case RC_SPRITE_SHAPE_CIRCLE:
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{
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rc_sprite[spr_id].physics.shape = new b2CircleShape();
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b2CircleShape* fix_shape = (b2CircleShape*)rc_sprite[spr_id].physics.shape;
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fix_shape->m_radius = (rc_sprite[spr_id].frame_size.Width > rc_sprite[spr_id].frame_size.Height ? rc_sprite[spr_id].frame_size.Width : rc_sprite[spr_id].frame_size.Height) /2;
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sprFixtureDef.shape = rc_sprite[spr_id].physics.shape;
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sprFixtureDef.isSensor = isSensor;
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sprFixtureDef.density = density;
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rc_sprite[spr_id].physics.fixture = rc_sprite[spr_id].physics.body->CreateFixture(&sprFixtureDef);
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rc_sprite[spr_id].physics.shape_type = RC_SPRITE_SHAPE_CIRCLE;
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}
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break;
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case RC_SPRITE_SHAPE_CHAIN:
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{
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rc_sprite[spr_id].physics.shape = new b2ChainShape();
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b2ChainShape* fix_shape = (b2ChainShape*)rc_sprite[spr_id].physics.shape;
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b2Vec2 v[3];
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v[0].Set(0, 0);
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v[1].Set(1, 1);
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v[2].Set(2, 2);
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fix_shape->Clear();
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fix_shape->CreateLoop(v, 3);
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fix_shape->m_radius = (rc_sprite[spr_id].frame_size.Width > rc_sprite[spr_id].frame_size.Height ? rc_sprite[spr_id].frame_size.Width : rc_sprite[spr_id].frame_size.Height) /2;
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sprFixtureDef.shape = rc_sprite[spr_id].physics.shape;
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sprFixtureDef.isSensor = isSensor;
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sprFixtureDef.density = density;
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rc_sprite[spr_id].physics.fixture = rc_sprite[spr_id].physics.body->CreateFixture(&sprFixtureDef);
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rc_sprite[spr_id].physics.shape_type = RC_SPRITE_SHAPE_CHAIN;
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}
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break;
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}
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}
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int rc_getSpriteCollisionShape(int spr_id)
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{
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if(spr_id < 0 || spr_id >= rc_sprite.size())
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return 0;
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if(!rc_sprite[spr_id].active)
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return 0;
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return rc_sprite[spr_id].physics.shape_type;
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}
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void rc_setSpriteRadius(int spr_id, double radius)
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{
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if(spr_id < 0 || spr_id >= rc_sprite.size())
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return;
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if(!rc_sprite[spr_id].active)
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return;
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if(rc_sprite[spr_id].physics.shape_type == RC_SPRITE_SHAPE_CIRCLE)
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{
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bool isSensor = rc_sprite[spr_id].physics.fixture->IsSensor();
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float density = rc_sprite[spr_id].physics.fixture->GetDensity();
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//Delete Fixture
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if(rc_sprite[spr_id].physics.fixture)
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rc_sprite[spr_id].physics.body->DestroyFixture(rc_sprite[spr_id].physics.fixture);
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rc_sprite[spr_id].physics.fixture = NULL;
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b2FixtureDef sprFixtureDef;
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b2CircleShape* fix_shape = (b2CircleShape*)rc_sprite[spr_id].physics.shape;
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fix_shape->m_radius = (float)radius;
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sprFixtureDef.shape = rc_sprite[spr_id].physics.shape;
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sprFixtureDef.isSensor = isSensor;
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sprFixtureDef.density = density;
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rc_sprite[spr_id].physics.fixture = rc_sprite[spr_id].physics.body->CreateFixture(&sprFixtureDef);
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}
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}
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double rc_getSpriteRadius(int spr_id)
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{
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if(spr_id < 0 || spr_id >= rc_sprite.size())
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return 0;
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if(!rc_sprite[spr_id].active)
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return 0;
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if(rc_sprite[spr_id].physics.shape_type == RC_SPRITE_SHAPE_CIRCLE)
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{
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b2CircleShape* fix_shape = (b2CircleShape*)rc_sprite[spr_id].physics.shape;
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return (double)fix_shape->m_radius;
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}
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return 0;
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}
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void rc_setSpriteBox(int spr_id, int w, int h)
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{
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if(spr_id < 0 || spr_id >= rc_sprite.size())
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return;
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if(!rc_sprite[spr_id].active)
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return;
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if(rc_sprite[spr_id].physics.shape_type == RC_SPRITE_SHAPE_BOX)
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{
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bool isSensor = rc_sprite[spr_id].physics.fixture->IsSensor();
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float density = rc_sprite[spr_id].physics.fixture->GetDensity();
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//Delete Fixture
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if(rc_sprite[spr_id].physics.fixture)
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rc_sprite[spr_id].physics.body->DestroyFixture(rc_sprite[spr_id].physics.fixture);
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rc_sprite[spr_id].physics.fixture = NULL;
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b2FixtureDef sprFixtureDef;
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b2PolygonShape* fix_shape = (b2PolygonShape*)rc_sprite[spr_id].physics.shape;
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fix_shape->SetAsBox(w/2, h/2);
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rc_sprite[spr_id].physics.box_width = w;
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rc_sprite[spr_id].physics.box_height = h;
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sprFixtureDef.shape = rc_sprite[spr_id].physics.shape;
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sprFixtureDef.isSensor = isSensor;
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sprFixtureDef.density = density;
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rc_sprite[spr_id].physics.fixture = rc_sprite[spr_id].physics.body->CreateFixture(&sprFixtureDef);
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}
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}
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void rc_getSpriteBoxSize(int spr_id, double* w, double* h)
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{
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if(spr_id < 0 || spr_id >= rc_sprite.size())
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return;
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if(!rc_sprite[spr_id].active)
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return;
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*w = -1;
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*h = -1;
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if(rc_sprite[spr_id].physics.shape_type == RC_SPRITE_SHAPE_BOX)
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{
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*w = (double)rc_sprite[spr_id].physics.box_width;
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*h = (double)rc_sprite[spr_id].physics.box_height;
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}
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}
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void rc_setSpriteChain(int spr_id, double* vx, double* vy, int v_count, double prev_x, double prev_y, double next_x, double next_y)
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{
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if(spr_id < 0 || spr_id >= rc_sprite.size())
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return;
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if(!rc_sprite[spr_id].active)
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return;
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if(rc_sprite[spr_id].physics.shape_type == RC_SPRITE_SHAPE_CHAIN)
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{
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bool isSensor = rc_sprite[spr_id].physics.fixture->IsSensor();
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float density = rc_sprite[spr_id].physics.fixture->GetDensity();
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//Delete Fixture
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if(rc_sprite[spr_id].physics.fixture)
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rc_sprite[spr_id].physics.body->DestroyFixture(rc_sprite[spr_id].physics.fixture);
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rc_sprite[spr_id].physics.fixture = NULL;
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b2FixtureDef sprFixtureDef;
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b2ChainShape* fix_shape = (b2ChainShape*)rc_sprite[spr_id].physics.shape;
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fix_shape->Clear();
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b2Vec2 vert[v_count+1];
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for(int i = 0; i < v_count; i++)
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{
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vert[i] = b2Vec2((float)vx[i], (float)vy[i]);
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}
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b2Vec2 prev_vert((float)prev_x, (float)prev_y);
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b2Vec2 next_vert((float)next_x, (float)next_y);
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fix_shape->CreateChain(vert, v_count, prev_vert, next_vert);
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sprFixtureDef.shape = rc_sprite[spr_id].physics.shape;
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sprFixtureDef.isSensor = isSensor;
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sprFixtureDef.density = density;
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rc_sprite[spr_id].physics.fixture = rc_sprite[spr_id].physics.body->CreateFixture(&sprFixtureDef);
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}
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}
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void rc_setSpriteChainLoop(int spr_id, double* vx, double* vy, int v_count)
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{
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if(spr_id < 0 || spr_id >= rc_sprite.size())
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return;
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if(!rc_sprite[spr_id].active)
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return;
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if(rc_sprite[spr_id].physics.shape_type == RC_SPRITE_SHAPE_CHAIN)
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{
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bool isSensor = rc_sprite[spr_id].physics.fixture->IsSensor();
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float density = rc_sprite[spr_id].physics.fixture->GetDensity();
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//Delete Fixture
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if(rc_sprite[spr_id].physics.fixture)
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rc_sprite[spr_id].physics.body->DestroyFixture(rc_sprite[spr_id].physics.fixture);
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rc_sprite[spr_id].physics.fixture = NULL;
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b2FixtureDef sprFixtureDef;
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b2ChainShape* fix_shape = (b2ChainShape*)rc_sprite[spr_id].physics.shape;
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fix_shape->Clear();
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b2Vec2 vert[v_count];
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for(int i = 0; i < v_count; i++)
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{
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vert[i] = b2Vec2((float)vx[i], (float)vy[i]);
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}
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fix_shape->CreateLoop(vert, v_count);
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sprFixtureDef.shape = rc_sprite[spr_id].physics.shape;
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sprFixtureDef.isSensor = isSensor;
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sprFixtureDef.density = density;
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rc_sprite[spr_id].physics.fixture = rc_sprite[spr_id].physics.body->CreateFixture(&sprFixtureDef);
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}
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}
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void rc_setSpritePolygon(int spr_id, double* vx, double* vy, int v_count)
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{
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if(spr_id < 0 || spr_id >= rc_sprite.size())
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return;
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if(!rc_sprite[spr_id].active)
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return;
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if(v_count < 3)
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return; // A convex hull must have atleast 3 points
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if(rc_sprite[spr_id].physics.shape_type == RC_SPRITE_SHAPE_POLYGON)
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{
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||||
bool isSensor = rc_sprite[spr_id].physics.fixture->IsSensor();
|
||||
float density = rc_sprite[spr_id].physics.fixture->GetDensity();
|
||||
|
||||
//Delete Fixture
|
||||
if(rc_sprite[spr_id].physics.fixture)
|
||||
rc_sprite[spr_id].physics.body->DestroyFixture(rc_sprite[spr_id].physics.fixture);
|
||||
|
||||
rc_sprite[spr_id].physics.fixture = NULL;
|
||||
|
||||
|
||||
b2FixtureDef sprFixtureDef;
|
||||
|
||||
b2PolygonShape* fix_shape = (b2PolygonShape*)rc_sprite[spr_id].physics.shape;
|
||||
|
||||
b2Vec2 vert[v_count];
|
||||
|
||||
for(int i = 0; i < v_count; i++)
|
||||
{
|
||||
vert[i] = b2Vec2((float)vx[i], (float)vy[i]);
|
||||
}
|
||||
|
||||
fix_shape->Set(vert, v_count);
|
||||
|
||||
sprFixtureDef.shape = rc_sprite[spr_id].physics.shape;
|
||||
sprFixtureDef.isSensor = isSensor;
|
||||
sprFixtureDef.density = density;
|
||||
rc_sprite[spr_id].physics.fixture = rc_sprite[spr_id].physics.body->CreateFixture(&sprFixtureDef);
|
||||
}
|
||||
}
|
||||
|
||||
void rc_setSpriteType(int spr_id, int body_type)
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# depslib dependency file v1.0
|
||||
1738038582 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/main.cpp
|
||||
1742479051 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/main.cpp
|
||||
"rc_os_defines.h"
|
||||
<emscripten.h>
|
||||
<sys/param.h>
|
||||
@@ -33,10 +33,10 @@
|
||||
<irrtheora.h>
|
||||
"rc_func130_cases.h"
|
||||
|
||||
1738038582 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h
|
||||
1742504995 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h
|
||||
<TargetConditionals.h>
|
||||
|
||||
1737863743 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h
|
||||
1742442075 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h
|
||||
|
||||
1734372966 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_stdlib.h
|
||||
"rc_os_defines.h"
|
||||
@@ -1248,7 +1248,7 @@
|
||||
1734372058 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/RealisticWater.h
|
||||
<irrlicht.h>
|
||||
|
||||
1736029837 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx.h
|
||||
1738504435 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx.h
|
||||
"SDL.h"
|
||||
<SDL2/SDL.h>
|
||||
<irrlicht.h>
|
||||
@@ -1272,7 +1272,7 @@
|
||||
"rc_joints.h"
|
||||
<irrtheora.h>
|
||||
|
||||
1738103687 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx_core.h
|
||||
1738504435 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx_core.h
|
||||
"SDL.h"
|
||||
"btBulletDynamicsCommon.h"
|
||||
"BulletSoftBody/btSoftRigidDynamicsWorld.h"
|
||||
@@ -1306,7 +1306,7 @@
|
||||
<irrlicht.h>
|
||||
<iostream>
|
||||
|
||||
1734900354 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_sprite2D.h
|
||||
1742434895 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_sprite2D.h
|
||||
<irrlicht.h>
|
||||
<box2d/box2d.h>
|
||||
|
||||
@@ -2275,7 +2275,7 @@
|
||||
"rc_gfx_core.h"
|
||||
<irrtheora.h>
|
||||
|
||||
1737863743 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_func130_cases.h
|
||||
1742442075 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_func130_cases.h
|
||||
|
||||
1724469097 source:/home/n00b/Projects/irrBullet/src/irrBullet.cpp
|
||||
"irrBullet.h"
|
||||
@@ -2491,7 +2491,7 @@
|
||||
<cmath>
|
||||
<cstdint>
|
||||
|
||||
1734919451 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_spritelib.h
|
||||
1742504452 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_spritelib.h
|
||||
"SDL.h"
|
||||
<SDL2/SDL.h>
|
||||
"rc_sprite2D.h"
|
||||
@@ -2499,7 +2499,7 @@
|
||||
"rc_sprite_physics.h"
|
||||
"rc_joints.h"
|
||||
|
||||
1734658467 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_tilelib.h
|
||||
1738504435 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_tilelib.h
|
||||
"SDL.h"
|
||||
<SDL2/SDL.h>
|
||||
"rc_tilemap.h"
|
||||
@@ -2509,10 +2509,10 @@
|
||||
<irrlicht.h>
|
||||
<vector>
|
||||
|
||||
1734900354 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_sprite_physics.h
|
||||
1738504435 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_sprite_physics.h
|
||||
"rc_sprite2D.h"
|
||||
|
||||
1734910148 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_joints.h
|
||||
1738504435 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_joints.h
|
||||
"SDL.h"
|
||||
<SDL2/SDL.h>
|
||||
"rc_sprite2D.h"
|
||||
@@ -2521,7 +2521,7 @@
|
||||
1734372966 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_physics3D_base.h
|
||||
"rc_gfx_core.h"
|
||||
|
||||
1738038581 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_base_actor.h
|
||||
1738504435 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_base_actor.h
|
||||
|
||||
1734372966 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_actor_material.h
|
||||
|
||||
@@ -2531,16 +2531,16 @@
|
||||
|
||||
1734372966 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_constraint.h
|
||||
|
||||
1737867146 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_mesh.h
|
||||
1738504435 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_mesh.h
|
||||
|
||||
1734372058 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_particles.h
|
||||
|
||||
1734719003 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_scene.h
|
||||
1738504435 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_scene.h
|
||||
"rc_gfx_core.h"
|
||||
|
||||
1734372058 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_camera.h
|
||||
|
||||
1738103687 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_windowclose.h
|
||||
1738504435 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_windowclose.h
|
||||
|
||||
1608686973 /usr/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
|
||||
"BulletCollision/CollisionShapes/btTriangleCallback.h"
|
||||
|
||||
@@ -2,39 +2,62 @@
|
||||
<CodeBlocks_layout_file>
|
||||
<FileVersion major="1" minor="0" />
|
||||
<ActiveTarget name="Debug" />
|
||||
<File name="rc_defines.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<File name="rc_windowclose.h" open="1" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="190390" topLine="2847" />
|
||||
<Cursor1 position="24178" topLine="335" />
|
||||
</Cursor>
|
||||
<Folding>
|
||||
<Collapse line="157" />
|
||||
</Folding>
|
||||
</File>
|
||||
<File name="rc_matrix.h" open="0" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="116" topLine="804" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_gfx.h" open="0" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<File name="rc_actor_animation.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="4981" topLine="158" />
|
||||
<Cursor1 position="1461" topLine="42" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_sprite2D.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<File name="main.cpp" open="1" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="1019" topLine="31" />
|
||||
<Cursor1 position="133462" topLine="4441" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_test.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<File name="rc_sprite_physics.h" open="1" top="0" tabpos="7" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="115" topLine="0" />
|
||||
<Cursor1 position="13990" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_base_actor.h" open="1" top="1" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<File name="../../irrBullet/src/irrBulletcommon.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="27800" topLine="1008" />
|
||||
<Cursor1 position="924" topLine="6" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_physics3D_base.h" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<File name="rc_geometry.h" open="0" top="0" tabpos="20" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="3283" topLine="66" />
|
||||
<Cursor1 position="20919" topLine="652" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_mesh.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<File name="rc_scene.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="5389" topLine="242" />
|
||||
<Cursor1 position="1364" topLine="33" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="../../irrBullet/src/irrBulletRigidBody.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="2046" topLine="42" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_constraint.h" open="0" top="0" tabpos="15" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="8391" topLine="231" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="camera.h" open="0" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="640" topLine="13" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="../../irrBullet/src/irrBulletCollisionObject.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
@@ -42,6 +65,21 @@
|
||||
<Cursor1 position="0" topLine="384" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_os_defines.h" open="1" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="91" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_video.h" open="0" top="0" tabpos="21" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="169" topLine="6" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_actor_physics.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="0" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_gfx3D.h" open="0" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="565" topLine="0" />
|
||||
@@ -52,147 +90,9 @@
|
||||
<Cursor1 position="17752" topLine="630" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_joints.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<File name="rc_defines.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="310" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_stdlib.h" open="0" top="0" tabpos="18" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="24491" topLine="1083" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_windowclose.h" open="1" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="24178" topLine="335" />
|
||||
</Cursor>
|
||||
<Folding>
|
||||
<Collapse line="157" />
|
||||
</Folding>
|
||||
</File>
|
||||
<File name="../../irrBullet/src/irrBulletWorld.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="2750" topLine="75" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_audio.h" open="0" top="0" tabpos="18" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="6531" topLine="311" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_actor_physics.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="0" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_os_defines.h" open="1" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="91" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="../../irrBullet/src/irrBullet.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="0" topLine="7" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="main.cpp" open="1" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="133462" topLine="4441" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_actor_material.h" open="0" top="0" tabpos="24" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="14123" topLine="456" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_sprite_physics.h" open="0" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="13990" topLine="547" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_tilelib.h" open="0" top="0" tabpos="22" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="3693" topLine="136" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="camera.h" open="0" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="640" topLine="13" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="RealisticWater.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="7671" topLine="204" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_actor_animation.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="1461" topLine="42" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="../../irrBullet/src/irrBulletRigidBody.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="2046" topLine="42" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_video.h" open="0" top="0" tabpos="21" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="169" topLine="6" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_constraint.h" open="0" top="0" tabpos="15" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="8391" topLine="231" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="../../irrBullet/src/irrBulletcommon.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="924" topLine="6" />
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</Cursor>
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</File>
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<File name="rc_scene.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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||||
<Cursor1 position="1364" topLine="33" />
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</Cursor>
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</File>
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<File name="rc_particles.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="6262" topLine="213" />
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</Cursor>
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||||
</File>
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||||
<File name="rc_net.h" open="0" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
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<Cursor1 position="3769" topLine="186" />
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</Cursor>
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</File>
|
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<File name="rc_font.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
||||
<Cursor1 position="0" topLine="0" />
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</Cursor>
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</File>
|
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<File name="rc_spritelib.h" open="0" top="0" tabpos="7" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
||||
<Cursor1 position="20148" topLine="829" />
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</Cursor>
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</File>
|
||||
<File name="gui_freetype_font.h" open="0" top="0" tabpos="23" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
||||
<Cursor1 position="183" topLine="0" />
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</Cursor>
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</File>
|
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<File name="gui_freetype_font.cpp" open="0" top="0" tabpos="24" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
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<Cursor1 position="792" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_geometry.h" open="0" top="0" tabpos="20" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
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<Cursor1 position="20919" topLine="652" />
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</Cursor>
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</File>
|
||||
<File name="rc_gfx_core.h" open="1" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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||||
<Cursor1 position="22508" topLine="757" />
|
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<Cursor1 position="190390" topLine="2847" />
|
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</Cursor>
|
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</File>
|
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<File name="rc_tilemap.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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@@ -200,14 +100,114 @@
|
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<Cursor1 position="243" topLine="26" />
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</Cursor>
|
||||
</File>
|
||||
<File name="rc_func130_cases.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<File name="rc_physics3D_base.h" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="79957" topLine="1947" />
|
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<Cursor1 position="3283" topLine="66" />
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</Cursor>
|
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</File>
|
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<File name="rc_matrix.h" open="0" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<File name="rc_font.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
||||
<Cursor1 position="116" topLine="804" />
|
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<Cursor1 position="0" topLine="0" />
|
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</Cursor>
|
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</File>
|
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<File name="RealisticWater.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="7671" topLine="204" />
|
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</Cursor>
|
||||
</File>
|
||||
<File name="rc_mesh.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="5389" topLine="242" />
|
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</Cursor>
|
||||
</File>
|
||||
<File name="rc_gfx_core.h" open="1" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
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<Cursor1 position="22508" topLine="757" />
|
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</Cursor>
|
||||
</File>
|
||||
<File name="gui_freetype_font.cpp" open="0" top="0" tabpos="24" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
||||
<Cursor1 position="792" topLine="0" />
|
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</Cursor>
|
||||
</File>
|
||||
<File name="rc_test.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="115" topLine="0" />
|
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</Cursor>
|
||||
</File>
|
||||
<File name="rc_base_actor.h" open="1" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="27800" topLine="996" />
|
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</Cursor>
|
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</File>
|
||||
<File name="rc_stdlib.h" open="0" top="0" tabpos="18" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="24491" topLine="1083" />
|
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</Cursor>
|
||||
</File>
|
||||
<File name="rc_audio.h" open="0" top="0" tabpos="18" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="6531" topLine="311" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_actor_material.h" open="0" top="0" tabpos="24" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="14123" topLine="456" />
|
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</Cursor>
|
||||
</File>
|
||||
<File name="rc_particles.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="6262" topLine="213" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_sprite2D.h" open="1" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="111" topLine="3" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="../../irrBullet/src/irrBulletWorld.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
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<Cursor1 position="2750" topLine="75" />
|
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</Cursor>
|
||||
</File>
|
||||
<File name="rc_joints.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="310" topLine="0" />
|
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</Cursor>
|
||||
</File>
|
||||
<File name="rc_tilelib.h" open="0" top="0" tabpos="22" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
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<Cursor1 position="3693" topLine="136" />
|
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</Cursor>
|
||||
</File>
|
||||
<File name="rc_func130_cases.h" open="1" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
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<Cursor1 position="79957" topLine="1937" />
|
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</Cursor>
|
||||
</File>
|
||||
<File name="rc_gfx.h" open="0" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
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<Cursor1 position="4981" topLine="158" />
|
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</Cursor>
|
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</File>
|
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<File name="gui_freetype_font.h" open="0" top="0" tabpos="23" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
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<Cursor1 position="183" topLine="0" />
|
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</Cursor>
|
||||
</File>
|
||||
<File name="rc_net.h" open="0" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
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<Cursor1 position="3769" topLine="186" />
|
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</Cursor>
|
||||
</File>
|
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<File name="../../irrBullet/src/irrBullet.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
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<Cursor1 position="0" topLine="7" />
|
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</Cursor>
|
||||
</File>
|
||||
<File name="rc_spritelib.h" open="1" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
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<Cursor1 position="15607" topLine="560" />
|
||||
</Cursor>
|
||||
</File>
|
||||
</CodeBlocks_layout_file>
|
||||
|
||||
Reference in New Issue
Block a user