Added New Static Mesh Functions

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n00b
2025-01-25 23:53:43 -05:00
parent 8e161a1a22
commit 17b420578c
157 changed files with 2590 additions and 1150 deletions

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@@ -7,7 +7,7 @@
</head>
<body>
<p><h2>function ComputeActorAngularImpulseDenominator( actor, x, y, z) </h2></p>
<p><h2>function ComputeActorAngularImpulseDenominator( actor, x, y, z) </h2></p>
<p>
Computes a scalar value that represents how an actor will respond to an angular impulse at a given point, taking into account the actor's inertia tensor (which governs how the object resists rotation). This function is particularly useful in calculating the actor's rotational response to an impulse, typically during collision resolution or constraints involving rotation.
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