Added New Static Mesh Functions

This commit is contained in:
n00b
2025-01-25 23:53:43 -05:00
parent 8e161a1a22
commit 17b420578c
157 changed files with 2590 additions and 1150 deletions

View File

@@ -9,14 +9,14 @@
<body>
<p><h2>sub ScaleTerrainTexture( actor, scale, scale2 ) </h2></p>
<p>
Scales the base texture, similar to makePlanarTextureMapping.
Scales the base texture, similar to makePlanarTextureMapping.
</p>
<ul>
<li>
scale - The scaling amount. Values above 1.0 increase the number of time the texture is drawn on the terrain. Values below 0 will decrease the number of times the texture is drawn on the terrain. Using negative values will flip the texture, as well as still scaling it.
</li>
<li>
scale2 - If set to 0 (default value), this will set the second texture coordinate set to the same values as in the first set. If this is another value than zero, it will scale the second texture coordinate set by this value.
scale2 - If set to 0 (default value), this will set the second texture coordinate set to the same values as in the first set. If this is another value than zero, it will scale the second texture coordinate set by this value.
</li>
</ul>
<p>