Added New Static Mesh Functions

This commit is contained in:
n00b
2025-01-25 23:53:43 -05:00
parent 8e161a1a22
commit 17b420578c
157 changed files with 2590 additions and 1150 deletions

View File

@@ -14,6 +14,38 @@
<p>
Note: This needs to be the same size as the current image source or you will have rendering issues
</p>
<p id="rc_code"><code>
isFullScreen&nbsp;=&nbsp;<span class="rc_keyword">false</span>&nbsp;<br>
vSync&nbsp;=&nbsp;<span class="rc_keyword">true</span>&nbsp;<br>
winWidth&nbsp;=&nbsp;<span class="rc_number">640</span>&nbsp;<br>
winHeight&nbsp;=&nbsp;<span class="rc_number">480</span>&nbsp;<br>
canViewPortX&nbsp;=&nbsp;<span class="rc_number">0</span>&nbsp;<br>
canViewPortY&nbsp;=&nbsp;<span class="rc_number">0</span>&nbsp;<br>
&nbsp;&nbsp;<br>
OpenWindow<b>(</b><span class="rc_string">"SetSpriteSource"</span>,&nbsp;winWidth,&nbsp;winHeight,&nbsp;isFullScreen,&nbsp;vSync<b>)</b>&nbsp;<br>
sCanvas&nbsp;=&nbsp;OpenCanvasSpriteLayer<b>(</b>canViewPortX,&nbsp;canViewPortY,&nbsp;winWidth,&nbsp;winHeight<b>)</b>&nbsp;<br>
Canvas<b>(</b>sCanvas<b>)</b>&nbsp;<br>
&nbsp;&nbsp;<br>
<span class="rc_keyword">DIM</span>&nbsp;frown&nbsp;<br>
<span class="rc_keyword">DIM</span>&nbsp;frownW&nbsp;<br>
<span class="rc_keyword">DIM</span>&nbsp;frownH&nbsp;<br>
&nbsp;&nbsp;<br>
frowny1&nbsp;=&nbsp;LoadImage<b>(</b><span class="rc_string">"frowny1.png"</span><b>)</b>&nbsp;<br>
frowny2&nbsp;=&nbsp;LoadImage<b>(</b><span class="rc_string">"frowny2.png"</span><b>)</b>&nbsp;<br>
GetImageSize<b>(</b>frown,&nbsp;frownW,&nbsp;frownH<b>)</b>&nbsp;<br>
&nbsp;&nbsp;<br>
frownSprite&nbsp;=&nbsp;CreateSprite<b>(</b>frown,&nbsp;frownW,&nbsp;frownH<b>)</b>&nbsp;<br>
SetSpritePosition<b>(</b>frownSprite,&nbsp;<span class="rc_number">100</span>,&nbsp;<span class="rc_number">100</span><b>)</b>&nbsp;<br>
&nbsp;&nbsp;<br>
<span class="rc_keyword">While</span>&nbsp;<span class="rc_keyword">Not</span>&nbsp;Key<b>(</b>K_ESCAPE<b>)</b>&nbsp;<br>
<span class="rc_keyword">If</span>&nbsp;KEY<b>(</b>K_SPACE<b>)</b>&nbsp;<span class="rc_keyword">Then</span>&nbsp;<br>
&nbsp;&nbsp;&nbsp;SetSpriteSource<b>(</b>frownSprite,&nbsp;frowny2<b>)</b>&nbsp;<br>
<span class="rc_keyword">End</span>&nbsp;<span class="rc_keyword">If</span>&nbsp;<br>
Update<b>(</b><b>)</b>&nbsp;<br>
<span class="rc_keyword">Wend</span>&nbsp;<br>
</code></p>
<p><img src="images/frowny1.png" ></p>
<p><img src="images/frowny2.png" ></p>
<br><p>Related:
<a href="getspritesource.html">GetSpriteSource</a>
</p>