Added New Static Mesh Functions

This commit is contained in:
n00b
2025-01-25 23:53:43 -05:00
parent 8e161a1a22
commit 17b420578c
157 changed files with 2590 additions and 1150 deletions

View File

@@ -14,6 +14,54 @@
<p>
Note: Sprites with a higher Z order are drawn first and those with lower values will be drawn on top
</p>
<p id="rc_code"><code>
isFullScreen&nbsp;=&nbsp;<span class="rc_keyword">false</span>&nbsp;<br>
vSync&nbsp;=&nbsp;<span class="rc_keyword">true</span>&nbsp;<br>
winWidth&nbsp;=&nbsp;<span class="rc_number">640</span>&nbsp;<br>
winHeight&nbsp;=&nbsp;<span class="rc_number">480</span>&nbsp;<br>
canViewPortX&nbsp;=&nbsp;<span class="rc_number">0</span>&nbsp;<br>
canViewPortY&nbsp;=&nbsp;<span class="rc_number">0</span>&nbsp;<br>
&nbsp;&nbsp;<br>
OpenWindow<b>(</b><span class="rc_string">"ScaleSprite"</span>,&nbsp;winWidth,&nbsp;winHeight,&nbsp;isFullScreen,&nbsp;vSync<b>)</b>&nbsp;<br>
sCanvas&nbsp;=&nbsp;OpenCanvasSpriteLayer<b>(</b>canViewPortX,&nbsp;canViewPortY,&nbsp;winWidth,&nbsp;winHeight<b>)</b>&nbsp;<br>
Canvas<b>(</b>sCanvas<b>)</b>&nbsp;<br>
&nbsp;&nbsp;<br>
<span class="rc_keyword">DIM</span>&nbsp;eye&nbsp;<br>
<span class="rc_keyword">DIM</span>&nbsp;eyeW&nbsp;<br>
<span class="rc_keyword">DIM</span>&nbsp;eyeH&nbsp;<br>
<span class="rc_keyword">DIM</span>&nbsp;sword&nbsp;<br>
<span class="rc_keyword">DIM</span>&nbsp;swordW&nbsp;<br>
<span class="rc_keyword">DIM</span>&nbsp;swordH&nbsp;<br>
ReleaseKey&nbsp;=&nbsp;<span class="rc_number">0</span>&nbsp;<br>
&nbsp;&nbsp;<br>
eye&nbsp;=&nbsp;LoadImage<b>(</b><span class="rc_string">"theEye.png"</span><b>)</b>&nbsp;<br>
GetImageSize<b>(</b>eye,&nbsp;eyeW,&nbsp;eyeH<b>)</b>&nbsp;<br>
&nbsp;&nbsp;<br>
sword&nbsp;=&nbsp;LoadImage<b>(</b><span class="rc_string">"sword.png"</span><b>)</b>&nbsp;<br>
GetImageSize<b>(</b>sword,&nbsp;swordW,&nbsp;swordH<b>)</b>&nbsp;<br>
&nbsp;&nbsp;<br>
eyeSprite&nbsp;=&nbsp;CreateSprite<b>(</b>eye,&nbsp;eyeW,&nbsp;eyeH<b>)</b>&nbsp;<br>
SetSpritePosition<b>(</b>eyeSprite,&nbsp;<span class="rc_number">100</span>,&nbsp;<span class="rc_number">100</span><b>)</b>&nbsp;<br>
SetSpriteZ<b>(</b>eyeSprite,&nbsp;<span class="rc_number">1</span><b>)</b>&nbsp;<br>
&nbsp;&nbsp;<br>
swordSprite&nbsp;=&nbsp;CreateSprite<b>(</b>sword,&nbsp;swordW,&nbsp;swordH<b>)</b>&nbsp;<br>
SetSpritePosition<b>(</b>swordSprite,&nbsp;<span class="rc_number">89</span>,&nbsp;<span class="rc_number">75</span><b>)</b>&nbsp;<br>
SetSpriteZ<b>(</b>swordSprite,&nbsp;<span class="rc_number">5</span><b>)</b>&nbsp;<br>
&nbsp;&nbsp;<br>
<span class="rc_keyword">While</span>&nbsp;<span class="rc_keyword">Not</span>&nbsp;Key<b>(</b>K_ESCAPE<b>)</b>&nbsp;<br>
&nbsp;&nbsp;<br>
<span class="rc_keyword">If</span>&nbsp;Key<b>(</b>K_SPACE<b>)</b>&nbsp;<span class="rc_keyword">And</span>&nbsp;ReleaseKey&nbsp;=&nbsp;<span class="rc_number">0</span>&nbsp;<span class="rc_keyword">Then</span>&nbsp;<br>
SetSpriteZ<b>(</b>eyeSprite,&nbsp;<span class="rc_number">10</span><b>)</b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="rc_comment">'This will cause the eye to be drawn behind the sword </span><br>
ReleaseKey&nbsp;=&nbsp;<span class="rc_number">1</span>&nbsp;<br>
<span class="rc_keyword">ElseIf</span>&nbsp;<span class="rc_keyword">Not</span>&nbsp;Key<b>(</b>K_UP<b>)</b>&nbsp;<span class="rc_keyword">And</span>&nbsp;<span class="rc_keyword">Not</span>&nbsp;Key<b>(</b>K_DOWN<b>)</b>&nbsp;<span class="rc_keyword">And</span>&nbsp;ReleaseKey&nbsp;=&nbsp;<span class="rc_number">1</span>&nbsp;<span class="rc_keyword">then</span>&nbsp;<br>
ReleaseKey&nbsp;=&nbsp;<span class="rc_number">0</span>&nbsp;<br>
<span class="rc_keyword">End</span>&nbsp;<span class="rc_keyword">If</span>&nbsp;<br>
&nbsp;&nbsp;<br>
Update<b>(</b><b>)</b>&nbsp;<br>
<span class="rc_keyword">Wend</span>&nbsp;<br>
</code></p>
<p><img src="images/theEye.png" ></p>
<p><img src="images/sword.png" ></p>
<br><p>Related:
<a href="spritez.html">SpriteZ</a>
</p>