Added New Static Mesh Functions
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@@ -14,6 +14,54 @@
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<p>
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Note: Sprites with a higher Z order are drawn first and those with lower values will be drawn on top
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</p>
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<p id="rc_code"><code>
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isFullScreen = <span class="rc_keyword">false</span> <br>
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vSync = <span class="rc_keyword">true</span> <br>
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winWidth = <span class="rc_number">640</span> <br>
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winHeight = <span class="rc_number">480</span> <br>
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canViewPortX = <span class="rc_number">0</span> <br>
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canViewPortY = <span class="rc_number">0</span> <br>
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<br>
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OpenWindow<b>(</b><span class="rc_string">"ScaleSprite"</span>, winWidth, winHeight, isFullScreen, vSync<b>)</b> <br>
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sCanvas = OpenCanvasSpriteLayer<b>(</b>canViewPortX, canViewPortY, winWidth, winHeight<b>)</b> <br>
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Canvas<b>(</b>sCanvas<b>)</b> <br>
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<br>
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<span class="rc_keyword">DIM</span> eye <br>
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<span class="rc_keyword">DIM</span> eyeW <br>
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<span class="rc_keyword">DIM</span> eyeH <br>
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<span class="rc_keyword">DIM</span> sword <br>
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<span class="rc_keyword">DIM</span> swordW <br>
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<span class="rc_keyword">DIM</span> swordH <br>
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ReleaseKey = <span class="rc_number">0</span> <br>
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<br>
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eye = LoadImage<b>(</b><span class="rc_string">"theEye.png"</span><b>)</b> <br>
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GetImageSize<b>(</b>eye, eyeW, eyeH<b>)</b> <br>
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<br>
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sword = LoadImage<b>(</b><span class="rc_string">"sword.png"</span><b>)</b> <br>
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GetImageSize<b>(</b>sword, swordW, swordH<b>)</b> <br>
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<br>
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eyeSprite = CreateSprite<b>(</b>eye, eyeW, eyeH<b>)</b> <br>
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SetSpritePosition<b>(</b>eyeSprite, <span class="rc_number">100</span>, <span class="rc_number">100</span><b>)</b> <br>
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SetSpriteZ<b>(</b>eyeSprite, <span class="rc_number">1</span><b>)</b> <br>
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<br>
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swordSprite = CreateSprite<b>(</b>sword, swordW, swordH<b>)</b> <br>
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SetSpritePosition<b>(</b>swordSprite, <span class="rc_number">89</span>, <span class="rc_number">75</span><b>)</b> <br>
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SetSpriteZ<b>(</b>swordSprite, <span class="rc_number">5</span><b>)</b> <br>
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<br>
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<span class="rc_keyword">While</span> <span class="rc_keyword">Not</span> Key<b>(</b>K_ESCAPE<b>)</b> <br>
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<br>
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<span class="rc_keyword">If</span> Key<b>(</b>K_SPACE<b>)</b> <span class="rc_keyword">And</span> ReleaseKey = <span class="rc_number">0</span> <span class="rc_keyword">Then</span> <br>
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SetSpriteZ<b>(</b>eyeSprite, <span class="rc_number">10</span><b>)</b> <span class="rc_comment">'This will cause the eye to be drawn behind the sword </span><br>
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ReleaseKey = <span class="rc_number">1</span> <br>
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<span class="rc_keyword">ElseIf</span> <span class="rc_keyword">Not</span> Key<b>(</b>K_UP<b>)</b> <span class="rc_keyword">And</span> <span class="rc_keyword">Not</span> Key<b>(</b>K_DOWN<b>)</b> <span class="rc_keyword">And</span> ReleaseKey = <span class="rc_number">1</span> <span class="rc_keyword">then</span> <br>
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ReleaseKey = <span class="rc_number">0</span> <br>
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<span class="rc_keyword">End</span> <span class="rc_keyword">If</span> <br>
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<br>
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Update<b>(</b><b>)</b> <br>
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<span class="rc_keyword">Wend</span> <br>
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</code></p>
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<p><img src="images/theEye.png" ></p>
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<p><img src="images/sword.png" ></p>
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<br><p>Related:
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<a href="spritez.html">SpriteZ</a>
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</p>
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