Added New Static Mesh Functions

This commit is contained in:
n00b
2025-01-25 23:53:43 -05:00
parent 8e161a1a22
commit 17b420578c
157 changed files with 2590 additions and 1150 deletions

View File

@@ -11,6 +11,66 @@
<p>
Returns the X position of a sprite on a canvas
</p>
<p id="rc_code"><code>
isFullScreen&nbsp;=&nbsp;<span class="rc_keyword">false</span>&nbsp;<br>
vSync&nbsp;=&nbsp;<span class="rc_keyword">true</span>&nbsp;<br>
winWidth&nbsp;=&nbsp;<span class="rc_number">640</span>&nbsp;<br>
winHeight&nbsp;=&nbsp;<span class="rc_number">480</span>&nbsp;<br>
canViewPortX&nbsp;=&nbsp;<span class="rc_number">0</span>&nbsp;<br>
canViewPortY&nbsp;=&nbsp;<span class="rc_number">0</span>&nbsp;<br>
&nbsp;&nbsp;<br>
OpenWindow<b>(</b><span class="rc_string">"SpriteX"</span>,&nbsp;winWidth,&nbsp;winHeight,&nbsp;isFullScreen,&nbsp;vSync<b>)</b>&nbsp;<br>
pCanvas&nbsp;=&nbsp;OpenCanvas<b>(</b><span class="rc_number">200</span>,&nbsp;<span class="rc_number">80</span>,&nbsp;<span class="rc_number">0</span>,&nbsp;<span class="rc_number">0</span>,&nbsp;<span class="rc_number">200</span>,&nbsp;<span class="rc_number">80</span>,&nbsp;<span class="rc_number">1</span><b>)</b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="rc_comment">'Need to open a canvas for drawing the text </span><br>
sCanvas&nbsp;=&nbsp;OpenCanvasSpriteLayer<b>(</b>canViewPortX,&nbsp;canViewPortY,&nbsp;winWidth,&nbsp;winHeight<b>)</b>&nbsp;<br>
Canvas<b>(</b>sCanvas<b>)</b>&nbsp;<br>
&nbsp;&nbsp;<br>
<span class="rc_keyword">DIM</span>&nbsp;font1&nbsp;<br>
&nbsp;&nbsp;<br>
Font1&nbsp;=&nbsp;LoadFont<b>(</b><span class="rc_string">"DripOctober.ttf"</span>,&nbsp;<span class="rc_number">16</span><b>)</b>&nbsp;<br>
SetFont<b>(</b>Font1<b>)</b>&nbsp;<br>
SetColor<b>(</b>RGB<b>(</b><span class="rc_number">100</span>,&nbsp;<span class="rc_number">200</span>,&nbsp;<span class="rc_number">200</span><b>)</b><b>)</b>&nbsp;<br>
&nbsp;&nbsp;<br>
<span class="rc_keyword">DIM</span>&nbsp;eye&nbsp;<br>
<span class="rc_keyword">DIM</span>&nbsp;eyeW&nbsp;<br>
<span class="rc_keyword">DIM</span>&nbsp;eyeH&nbsp;<br>
<span class="rc_keyword">DIM</span>&nbsp;eyeX&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="rc_comment">'Variables to pass into the function for holding the x value </span><br>
eyeSpriteX&nbsp;=&nbsp;<span class="rc_number">100</span>&nbsp;<br>
eyeSpriteY&nbsp;=&nbsp;<span class="rc_number">100</span>&nbsp;<br>
destX&nbsp;=&nbsp;<span class="rc_number">0</span>&nbsp;<br>
&nbsp;&nbsp;<br>
eye&nbsp;=&nbsp;LoadImage<b>(</b><span class="rc_string">"theEye.png"</span><b>)</b>&nbsp;<br>
GetImageSize<b>(</b>eye,&nbsp;eyeW,&nbsp;eyeH<b>)</b>&nbsp;<br>
&nbsp;&nbsp;<br>
eyeSprite&nbsp;=&nbsp;CreateSprite<b>(</b>eye,&nbsp;eyeW,&nbsp;eyeH<b>)</b>&nbsp;<br>
SetSpritePosition<b>(</b>eyeSprite,&nbsp;eyeSpriteX,&nbsp;eyeSpriteY<b>)</b>&nbsp;<br>
&nbsp;&nbsp;<br>
<span class="rc_keyword">While</span>&nbsp;<span class="rc_keyword">Not</span>&nbsp;Key<b>(</b>K_ESCAPE<b>)</b>&nbsp;<br>
clearcanvas<b>(</b><b>)</b>&nbsp;<br>
Canvas<b>(</b>sCanvas<b>)</b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="rc_comment">'change to the sprite canvas for drawing sprites </span><br>
<span class="rc_keyword">If</span>&nbsp;SpriteX<b>(</b>eyeSprite<b>)</b>&nbsp;&lt;&nbsp;<span class="rc_number">450</span>&nbsp;<span class="rc_keyword">And</span>&nbsp;destX&nbsp;=&nbsp;<span class="rc_number">0</span>&nbsp;<span class="rc_keyword">Then</span>&nbsp;<br>
SetSpritePosition<b>(</b>eyeSprite,&nbsp;eyeSpriteX,&nbsp;eyeSpriteY<b>)</b>&nbsp;<br>
eyeSpriteX&nbsp;=&nbsp;eyeSpriteX&nbsp;+&nbsp;<span class="rc_number">0.5</span>&nbsp;<br>
<span class="rc_keyword">ElseIf</span>&nbsp;SpriteX<b>(</b>eyeSprite<b>)</b>&nbsp;&gt;=&nbsp;<span class="rc_number">440</span>&nbsp;<span class="rc_keyword">And</span>&nbsp;destX&nbsp;=&nbsp;<span class="rc_number">0</span>&nbsp;<span class="rc_keyword">Then</span>&nbsp;<br>
destX&nbsp;=&nbsp;<span class="rc_number">1</span>&nbsp;<br>
<span class="rc_comment">'eyeSpriteX = SpriteX(eyeSprite) </span><br>
<span class="rc_keyword">End</span>&nbsp;<span class="rc_keyword">If</span>&nbsp;<br>
&nbsp;&nbsp;<br>
<span class="rc_keyword">If</span>&nbsp;destX&nbsp;=&nbsp;<span class="rc_number">1</span>&nbsp;<span class="rc_keyword">Then</span>&nbsp;<br>
SetSpritePosition<b>(</b>eyeSprite,&nbsp;eyeSpriteX,&nbsp;eyeSpriteY<b>)</b>&nbsp;<br>
eyeSpriteX&nbsp;=&nbsp;eyeSpriteX&nbsp;-&nbsp;<span class="rc_number">0.5</span>&nbsp;<br>
<span class="rc_keyword">End</span>&nbsp;<span class="rc_keyword">If</span>&nbsp;<br>
&nbsp;&nbsp;<br>
Canvas<b>(</b>pCanvas<b>)</b>&nbsp;<br>
eyeX&nbsp;=&nbsp;SpriteX<b>(</b>eyeSprite<b>)</b>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="rc_comment">'change to the standard drawing canvas for drawing text </span><br>
DrawText<b>(</b><span class="rc_string">"Sprite X: "</span>&nbsp;+&nbsp;STR$<b>(</b>eyeX<b>)</b>,&nbsp;<span class="rc_number">10</span>,&nbsp;<span class="rc_number">30</span><b>)</b>&nbsp;<br>
&nbsp;&nbsp;<br>
Update<b>(</b><b>)</b>&nbsp;<br>
<span class="rc_keyword">Wend</span>&nbsp;<br>
</code></p>
<p><img src="images/theEye.png" ></p>
<p>
<br> <a href="../doc_files/images/DripOctober.ttf">Link to Font (It's locally on your computer, your not downloading anything from the internet)</a> <br>
</p>
<br><p>Related:
<a href="spritey.html">SpriteY</a>
<a href="setspriteposition.html">SetSpritePosition</a>