Added New Static Mesh Functions
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@@ -14,6 +14,66 @@
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<p>
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Note: Sprites with a higher Z order are drawn first and those with lower values will be drawn on top
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</p>
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<p id="rc_code"><code>
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isFullScreen = <span class="rc_keyword">false</span> <br>
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vSync = <span class="rc_keyword">true</span> <br>
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winWidth = <span class="rc_number">640</span> <br>
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winHeight = <span class="rc_number">480</span> <br>
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canViewPortX = <span class="rc_number">0</span> <br>
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canViewPortY = <span class="rc_number">0</span> <br>
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<br>
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OpenWindow<b>(</b><span class="rc_string">"ScaleSprite"</span>, winWidth, winHeight, isFullScreen, vSync<b>)</b> <br>
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pCanvas = OpenCanvas<b>(</b><span class="rc_number">200</span>, <span class="rc_number">80</span>, <span class="rc_number">0</span>, <span class="rc_number">0</span>, <span class="rc_number">200</span>, <span class="rc_number">80</span>, <span class="rc_number">1</span><b>)</b> <span class="rc_comment">'Need to open a canvas for drawing the text </span><br>
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sCanvas = OpenCanvasSpriteLayer<b>(</b>canViewPortX, canViewPortY, winWidth, winHeight<b>)</b> <br>
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Canvas<b>(</b>sCanvas<b>)</b> <br>
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<br>
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<span class="rc_keyword">DIM</span> eye <br>
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<span class="rc_keyword">DIM</span> eyeW <br>
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<span class="rc_keyword">DIM</span> eyeH <br>
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<span class="rc_keyword">DIM</span> eyeZ <br>
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<span class="rc_keyword">DIM</span> sword <br>
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<span class="rc_keyword">DIM</span> swordW <br>
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<span class="rc_keyword">DIM</span> swordH <br>
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<span class="rc_keyword">DIM</span> swordZ <br>
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ReleaseKey = <span class="rc_number">0</span> <br>
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<br>
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<span class="rc_keyword">DIM</span> font1 <br>
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<br>
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Font1 = LoadFont<b>(</b><span class="rc_string">"DripOctober.ttf"</span>, <span class="rc_number">16</span><b>)</b> <br>
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SetFont<b>(</b>Font1<b>)</b> <br>
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SetColor<b>(</b>RGB<b>(</b><span class="rc_number">100</span>, <span class="rc_number">200</span>, <span class="rc_number">200</span><b>)</b><b>)</b> <br>
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<br>
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eye = LoadImage<b>(</b><span class="rc_string">"theEye.png"</span><b>)</b> <br>
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GetImageSize<b>(</b>eye, eyeW, eyeH<b>)</b> <br>
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<br>
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sword = LoadImage<b>(</b><span class="rc_string">"sword.png"</span><b>)</b> <br>
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GetImageSize<b>(</b>sword, swordW, swordH<b>)</b> <br>
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<br>
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eyeSprite = CreateSprite<b>(</b>eye, eyeW, eyeH<b>)</b> <br>
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SetSpritePosition<b>(</b>eyeSprite, <span class="rc_number">100</span>, <span class="rc_number">100</span><b>)</b> <br>
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SetSpriteZ<b>(</b>eyeSprite, <span class="rc_number">1</span><b>)</b> <br>
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<br>
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swordSprite = CreateSprite<b>(</b>sword, swordW, swordH<b>)</b> <br>
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SetSpritePosition<b>(</b>swordSprite, <span class="rc_number">89</span>, <span class="rc_number">75</span><b>)</b> <br>
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SetSpriteZ<b>(</b>swordSprite, <span class="rc_number">5</span><b>)</b> <br>
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<br>
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<span class="rc_keyword">While</span> <span class="rc_keyword">Not</span> Key<b>(</b>K_ESCAPE<b>)</b> <br>
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<br>
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swordZ = SpriteZ<b>(</b>swordSprite<b>)</b> <br>
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eyeZ = SpriteZ<b>(</b>eyeSprite<b>)</b> <br>
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<br>
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Canvas<b>(</b>pCanvas<b>)</b> <span class="rc_comment">'change to the standard drawing canvas for drawing text </span><br>
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DrawText<b>(</b><span class="rc_string">"Eye Sprite Z: "</span> + STR$<b>(</b>eyeZ<b>)</b>, <span class="rc_number">10</span>, <span class="rc_number">30</span><b>)</b> <br>
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DrawText<b>(</b><span class="rc_string">"Sword Sprite Z: "</span> + STR$<b>(</b>swordZ<b>)</b>, <span class="rc_number">10</span>, <span class="rc_number">50</span><b>)</b> <br>
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<br>
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Update<b>(</b><b>)</b> <br>
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<span class="rc_keyword">Wend</span> <br>
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</code></p>
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<p><img src="images/theEye.png" ></p>
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<p><img src="images/sword.png" ></p>
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<p>
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<br> <a href="../doc_files/images/DripOctober.ttf">Link to Font (It's locally on your computer, your not downloading anything from the internet)</a> <br>
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</p>
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<br><p>Related:
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<a href="setspritez.html">SetSpriteZ</a>
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</p>
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