Added New Static Mesh Functions
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@@ -644,11 +644,14 @@ rc_deleteMesh( DELETEMESH_MESH )
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rc_createMesh( )
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rc_addMeshBuffer( ADDMESHBUFFER_MESH, ADDMESHBUFFER_VERTEX_COUNT, &ADDMESHBUFFER_VERTEX_DATA, &ADDMESHBUFFER_NORMAL_DATA, &ADDMESHBUFFER_UV_DATA, ADDMESHBUFFER_INDEX_COUNT, &ADDMESHBUFFER_INDEX_DATA )
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rc_loadMeshFromArchive( LOADMESHFROMARCHIVE_ARCHIVE$, LOADMESHFROMARCHIVE_MESH_FILE$ )
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rc_createPlaneMesh( CREATEPLANEMESH_W, CREATEPLANEMESH_H, CREATEPLANEMESH_TILECOUNT_W, CREATEPLANEMESH_TILECOUNT_H )
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rc_createPlaneMesh( CREATEPLANEMESH_W, CREATEPLANEMESH_H, CREATEPLANEMESH_TILECOUNT_W, CREATEPLANEMESH_TILECOUNT_H, CREATEPLANEMESH_TXREPEAT_X, CREATEPLANEMESH_TXREPEAT_Y )
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rc_loadAN8( LOADAN8_AN8_FILE$ )
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rc_loadMeshFromAN8( LOADMESHFROMAN8_AN8_PROJECT, LOADMESHFROMAN8_AN8_SCENE$ )
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rc_getNumAN8Scenes( GETNUMAN8SCENES_AN8_PROJECT )
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rc_getAN8SceneName( GETAN8SCENENAME$_AN8_PROJECT, GETAN8SCENENAME$_SCENE_NUM )
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rc_createConeMesh( CREATECONEMESH_RADIUS, CREATECONEMESH_CONE_LENGTH, CREATECONEMESH_TESSELATION, CREATECONEMESH_TOP_COLOR, CREATECONEMESH_BOTTOM_COLOR )
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rc_createCylinderMesh( CREATECYLINDERMESH_RADIUS, CREATECYLINDERMESH_CYLINDER_LENGTH, CREATECYLINDERMESH_TESSELATION, CREATECYLINDERMESH_COLOR, CREATECYLINDERMESH_CLOSE_TOP )
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rc_createVolumeLightMesh( CREATEVOLUMELIGHTMESH_U, CREATEVOLUMELIGHTMESH_V, CREATEVOLUMELIGHTMESH_FOOT_COLOR, CREATEVOLUMELIGHTMESH_TAIL_COLOR, CREATEVOLUMELIGHTMESH_LP_DISTANCE, CREATEVOLUMELIGHTMESH_DIM_X, CREATEVOLUMELIGHTMESH_DIM_Y, CREATEVOLUMELIGHTMESH_DIM_Z )
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rc_createAnimatedActor( CREATEANIMATEDACTOR_MESH )
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rc_createOctreeActor( CREATEOCTREEACTOR_MESH )
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rc_createCubeActor( CREATECUBEACTOR_CUBE_SIZE )
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@@ -3,8 +3,11 @@ sub DeleteMesh( mesh )
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function CreateMesh( )
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sub AddMeshBuffer( mesh, vertex_count, ByRef vertex_data, ByRef normal_data, ByRef uv_data, index_count, ByRef index_data )
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function LoadMeshFromArchive( archive$, mesh_file$ )
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Function CreatePlaneMesh( w, h, tileCount_w, tileCount_h )
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Function CreatePlaneMesh( w, h, tileCount_w, tileCount_h, txRepeat_x, txRepeat_y )
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Function LoadAN8( an8_file$ )
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Function LoadMeshFromAN8(an8_project, an8_scene$)
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Function GetNumAN8Scenes(an8_project)
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Function GetAN8SceneName$(an8_project, scene_num)
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Function CreateConeMesh( radius, cone_length, tesselation, top_color, bottom_color )
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Function CreateCylinderMesh( radius, cylinder_length, tesselation, color, close_top )
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Function CreateVolumeLightMesh( u, v, foot_color, tail_color, lp_distance, dim_x, dim_y, dim_z )
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@@ -145,7 +145,7 @@ bool rc_preprocessor()
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}
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}
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cout << "\nDEBUG INCLUDE ABS_PATH:" << inc_file.filename << endl << endl;
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//cout << "\nDEBUG INCLUDE ABS_PATH:" << inc_file.filename << endl << endl;
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inc_file.line_number = 0;
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inc_file.line_position = 0;
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inc_file.dbg_inc_index = inc_files.size();
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@@ -1940,6 +1940,8 @@ void init_embedded_functions()
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add_embedded_arg("h", ID_TYPE_NUM);
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add_embedded_arg("tileCount_w", ID_TYPE_NUM);
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add_embedded_arg("tileCount_h", ID_TYPE_NUM);
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add_embedded_arg("txRepeat_x", ID_TYPE_NUM);
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add_embedded_arg("txRepeat_y", ID_TYPE_NUM);
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embed_function("LoadAN8", ID_TYPE_FN_NUM);
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add_embedded_arg("an8_file$", ID_TYPE_STR);
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embed_function("LoadMeshFromAN8", ID_TYPE_FN_NUM);
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@@ -1950,6 +1952,27 @@ void init_embedded_functions()
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embed_function("GetAN8SceneName$", ID_TYPE_FN_STR);
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add_embedded_arg("an8_project", ID_TYPE_NUM);
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add_embedded_arg("scene_num", ID_TYPE_NUM);
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embed_function("CreateConeMesh", ID_TYPE_FN_NUM);
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add_embedded_arg("radius", ID_TYPE_NUM);
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add_embedded_arg("cone_length", ID_TYPE_NUM);
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add_embedded_arg("tesselation", ID_TYPE_NUM);
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add_embedded_arg("top_color", ID_TYPE_NUM);
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add_embedded_arg("bottom_color", ID_TYPE_NUM);
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embed_function("CreateCylinderMesh", ID_TYPE_FN_NUM);
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add_embedded_arg("radius", ID_TYPE_NUM);
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add_embedded_arg("cylinder_length", ID_TYPE_NUM);
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add_embedded_arg("tesselation", ID_TYPE_NUM);
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add_embedded_arg("color", ID_TYPE_NUM);
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add_embedded_arg("close_top", ID_TYPE_NUM);
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embed_function("CreateVolumeLightMesh", ID_TYPE_FN_NUM);
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add_embedded_arg("u", ID_TYPE_NUM);
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add_embedded_arg("v", ID_TYPE_NUM);
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add_embedded_arg("foot_color", ID_TYPE_NUM);
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add_embedded_arg("tail_color", ID_TYPE_NUM);
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add_embedded_arg("lp_distance", ID_TYPE_NUM);
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add_embedded_arg("dim_x", ID_TYPE_NUM);
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add_embedded_arg("dim_y", ID_TYPE_NUM);
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add_embedded_arg("dim_z", ID_TYPE_NUM);
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embed_function("CreateAnimatedActor", ID_TYPE_FN_NUM);
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add_embedded_arg("mesh", ID_TYPE_NUM);
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embed_function("CreateOctreeActor", ID_TYPE_FN_NUM);
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Binary file not shown.
@@ -1934,6 +1934,8 @@ add_embedded_arg("w", ID_TYPE_NUM);
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add_embedded_arg("h", ID_TYPE_NUM);
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add_embedded_arg("tileCount_w", ID_TYPE_NUM);
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add_embedded_arg("tileCount_h", ID_TYPE_NUM);
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add_embedded_arg("txRepeat_x", ID_TYPE_NUM);
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add_embedded_arg("txRepeat_y", ID_TYPE_NUM);
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embed_function("LoadAN8", ID_TYPE_FN_NUM);
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add_embedded_arg("an8_file$", ID_TYPE_STR);
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embed_function("LoadMeshFromAN8", ID_TYPE_FN_NUM);
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@@ -1944,6 +1946,27 @@ add_embedded_arg("an8_project", ID_TYPE_NUM);
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embed_function("GetAN8SceneName$", ID_TYPE_FN_STR);
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add_embedded_arg("an8_project", ID_TYPE_NUM);
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add_embedded_arg("scene_num", ID_TYPE_NUM);
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embed_function("CreateConeMesh", ID_TYPE_FN_NUM);
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add_embedded_arg("radius", ID_TYPE_NUM);
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add_embedded_arg("cone_length", ID_TYPE_NUM);
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add_embedded_arg("tesselation", ID_TYPE_NUM);
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add_embedded_arg("top_color", ID_TYPE_NUM);
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add_embedded_arg("bottom_color", ID_TYPE_NUM);
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embed_function("CreateCylinderMesh", ID_TYPE_FN_NUM);
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add_embedded_arg("radius", ID_TYPE_NUM);
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add_embedded_arg("cylinder_length", ID_TYPE_NUM);
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add_embedded_arg("tesselation", ID_TYPE_NUM);
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add_embedded_arg("color", ID_TYPE_NUM);
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add_embedded_arg("close_top", ID_TYPE_NUM);
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embed_function("CreateVolumeLightMesh", ID_TYPE_FN_NUM);
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add_embedded_arg("u", ID_TYPE_NUM);
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add_embedded_arg("v", ID_TYPE_NUM);
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add_embedded_arg("foot_color", ID_TYPE_NUM);
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add_embedded_arg("tail_color", ID_TYPE_NUM);
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add_embedded_arg("lp_distance", ID_TYPE_NUM);
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add_embedded_arg("dim_x", ID_TYPE_NUM);
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add_embedded_arg("dim_y", ID_TYPE_NUM);
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add_embedded_arg("dim_z", ID_TYPE_NUM);
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embed_function("CreateAnimatedActor", ID_TYPE_FN_NUM);
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add_embedded_arg("mesh", ID_TYPE_NUM);
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embed_function("CreateOctreeActor", ID_TYPE_FN_NUM);
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File diff suppressed because it is too large
Load Diff
@@ -1965,7 +1965,7 @@ case FN_LoadMeshFromArchive: //Number Function
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rc_push_num(rc_loadMeshFromArchive( LOADMESHFROMARCHIVE_ARCHIVE$, LOADMESHFROMARCHIVE_MESH_FILE$ ));
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break;
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case FN_CreatePlaneMesh: //Number Function
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rc_push_num(rc_createPlaneMesh( CREATEPLANEMESH_W, CREATEPLANEMESH_H, CREATEPLANEMESH_TILECOUNT_W, CREATEPLANEMESH_TILECOUNT_H ));
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rc_push_num(rc_createPlaneMesh( CREATEPLANEMESH_W, CREATEPLANEMESH_H, CREATEPLANEMESH_TILECOUNT_W, CREATEPLANEMESH_TILECOUNT_H, CREATEPLANEMESH_TXREPEAT_X, CREATEPLANEMESH_TXREPEAT_Y ));
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break;
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case FN_LoadAN8: //Number Function
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rc_push_num(rc_loadAN8( LOADAN8_AN8_FILE$ ));
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@@ -1979,6 +1979,15 @@ case FN_GetNumAN8Scenes: //Number Function
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case FN_GetAN8SceneName$: //String Function
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rc_push_str(rc_getAN8SceneName( GETAN8SCENENAME$_AN8_PROJECT, GETAN8SCENENAME$_SCENE_NUM ));
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break;
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case FN_CreateConeMesh: //Number Function
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rc_push_num(rc_createConeMesh( CREATECONEMESH_RADIUS, CREATECONEMESH_CONE_LENGTH, CREATECONEMESH_TESSELATION, CREATECONEMESH_TOP_COLOR, CREATECONEMESH_BOTTOM_COLOR ));
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break;
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case FN_CreateCylinderMesh: //Number Function
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rc_push_num(rc_createCylinderMesh( CREATECYLINDERMESH_RADIUS, CREATECYLINDERMESH_CYLINDER_LENGTH, CREATECYLINDERMESH_TESSELATION, CREATECYLINDERMESH_COLOR, CREATECYLINDERMESH_CLOSE_TOP ));
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break;
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case FN_CreateVolumeLightMesh: //Number Function
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rc_push_num(rc_createVolumeLightMesh( CREATEVOLUMELIGHTMESH_U, CREATEVOLUMELIGHTMESH_V, CREATEVOLUMELIGHTMESH_FOOT_COLOR, CREATEVOLUMELIGHTMESH_TAIL_COLOR, CREATEVOLUMELIGHTMESH_LP_DISTANCE, CREATEVOLUMELIGHTMESH_DIM_X, CREATEVOLUMELIGHTMESH_DIM_Y, CREATEVOLUMELIGHTMESH_DIM_Z ));
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break;
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case FN_CreateAnimatedActor: //Number Function
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rc_push_num(rc_createAnimatedActor( CREATEANIMATEDACTOR_MESH ));
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break;
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@@ -1240,6 +1240,20 @@ string rc_keywordToken(string sline)
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return "<num>1";
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else if(sline.compare("SPRITE_TYPE_DYNAMIC")==0)
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return "<num>2";
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else if(sline.compare("COLOR_MASK_NONE")==0)
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return "<num>0";
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else if(sline.compare("COLOR_MASK_ALPHA")==0)
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return "<num>1";
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else if(sline.compare("COLOR_MASK_RED")==0)
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return "<num>2";
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else if(sline.compare("COLOR_MASK_GREEN")==0)
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return "<num>4";
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else if(sline.compare("COLOR_MASK_BLUE")==0)
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return "<num>8";
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else if(sline.compare("COLOR_MASK_RGB")==0)
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return "<num>14";
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else if(sline.compare("COLOR_MASK_ALL")==0)
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return "<num>15";
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else
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{
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for(int i = 0; i < rc_constants.size(); i++)
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