Fixed memory leak in collision callback
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@@ -681,7 +681,10 @@ void myTickCallback2(btSoftRigidDynamicsWorld* dynamicsWorld, btScalar timeStep)
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//std::cout << "Collision Details: " << actorA << ", " << actorB << ", " << numContacts << std::endl;
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if(numContacts < 1)
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{
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delete manifold;
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continue;
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}
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for (int j = 0; j < numContacts; j++)
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{
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