Fixed memory leak in collision callback

This commit is contained in:
n00b
2025-05-23 19:23:57 -04:00
parent 62bef8b6d0
commit 262d618d19
3 changed files with 208 additions and 205 deletions

View File

@@ -681,7 +681,10 @@ void myTickCallback2(btSoftRigidDynamicsWorld* dynamicsWorld, btScalar timeStep)
//std::cout << "Collision Details: " << actorA << ", " << actorB << ", " << numContacts << std::endl; //std::cout << "Collision Details: " << actorA << ", " << actorB << ", " << numContacts << std::endl;
if(numContacts < 1) if(numContacts < 1)
{
delete manifold;
continue; continue;
}
for (int j = 0; j < numContacts; j++) for (int j = 0; j < numContacts; j++)
{ {

View File

@@ -33,7 +33,7 @@
<irrtheora.h> <irrtheora.h>
"rc_func130_cases.h" "rc_func130_cases.h"
1747838947 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h 1747878586 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h
<TargetConditionals.h> <TargetConditionals.h>
1747541797 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h 1747541797 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h
@@ -1272,7 +1272,7 @@
"rc_joints.h" "rc_joints.h"
<irrtheora.h> <irrtheora.h>
1747869115 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx_core.h 1748038519 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx_core.h
"SDL.h" "SDL.h"
"btBulletDynamicsCommon.h" "btBulletDynamicsCommon.h"
"BulletSoftBody/btSoftRigidDynamicsWorld.h" "BulletSoftBody/btSoftRigidDynamicsWorld.h"
@@ -2043,7 +2043,7 @@
<ISceneNode.h> <ISceneNode.h>
"irrBulletCompileConfig.h" "irrBulletCompileConfig.h"
1747846206 /home/n00b/Projects/irrBullet/include/irrBulletWorld.h 1748026699 /home/n00b/Projects/irrBullet/include/irrBulletWorld.h
"irrBulletCommon.h" "irrBulletCommon.h"
"irrBulletRigidBody.h" "irrBulletRigidBody.h"
"irrBulletSoftBody.h" "irrBulletSoftBody.h"
@@ -2449,7 +2449,7 @@
"btBulletCollisionCommon.h" "btBulletCollisionCommon.h"
"irrBulletTriangleMeshShape.h" "irrBulletTriangleMeshShape.h"
1747870272 source:/home/n00b/Projects/irrBullet/src/irrBulletWorld.cpp 1748037413 source:/home/n00b/Projects/irrBullet/src/irrBulletWorld.cpp
<IrrlichtDevice.h> <IrrlichtDevice.h>
<IGUIEnvironment.h> <IGUIEnvironment.h>
<IGUIStaticText.h> <IGUIStaticText.h>

View File

@@ -2,64 +2,14 @@
<CodeBlocks_layout_file> <CodeBlocks_layout_file>
<FileVersion major="1" minor="0" /> <FileVersion major="1" minor="0" />
<ActiveTarget name="Debug" /> <ActiveTarget name="Debug" />
<File name="../../irrBullet/src/irrBulletWorld.cpp" open="1" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="4671" topLine="135" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletCollisionObject.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="384" />
</Cursor>
</File>
<File name="rc_video.h" open="0" top="0" tabpos="21" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="169" topLine="6" />
</Cursor>
</File>
<File name="rc_base_actor.h" open="0" top="0" tabpos="33" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="20658" topLine="779" />
</Cursor>
</File>
<File name="CShader.h" open="0" top="0" tabpos="25" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="2314" topLine="101" />
</Cursor>
</File>
<File name="rc_matrix.h" open="0" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="116" topLine="804" />
</Cursor>
</File>
<File name="rc_media.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="17752" topLine="630" />
</Cursor>
</File>
<File name="rc_scene.h" open="0" top="0" tabpos="30" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1298" topLine="28" />
</Cursor>
</File>
<File name="rc_defines.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="190390" topLine="2847" />
</Cursor>
</File>
<File name="rc_spritelib.h" open="1" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0"> <File name="rc_spritelib.h" open="1" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor> <Cursor>
<Cursor1 position="33820" topLine="1256" /> <Cursor1 position="33820" topLine="1256" />
</Cursor> </Cursor>
</File> </File>
<File name="rc_joints.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0"> <File name="rc_mesh.h" open="0" top="0" tabpos="36" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor> <Cursor>
<Cursor1 position="310" topLine="0" /> <Cursor1 position="3504" topLine="179" />
</Cursor>
</File>
<File name="rc_gfx3D.h" open="0" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="565" topLine="0" />
</Cursor> </Cursor>
</File> </File>
<File name="main.cpp" open="1" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0"> <File name="main.cpp" open="1" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
@@ -67,19 +17,216 @@
<Cursor1 position="133506" topLine="4447" /> <Cursor1 position="133506" topLine="4447" />
</Cursor> </Cursor>
</File> </File>
<File name="rc_windowclose.h" open="1" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="20057" topLine="536" />
</Cursor>
<Folding>
<Collapse line="537" />
<Collapse line="555" />
</Folding>
</File>
<File name="rc_actor_physics.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="0" />
</Cursor>
</File>
<File name="CShader.h" open="0" top="0" tabpos="25" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="2314" topLine="101" />
</Cursor>
</File>
<File name="rc_media.h" open="1" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="49342" topLine="1655" />
</Cursor>
</File>
<File name="rc_font.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="0" />
</Cursor>
</File>
<File name="rc_func130_cases.h" open="0" top="0" tabpos="32" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="81110" topLine="1966" />
</Cursor>
</File>
<File name="gui_freetype_font.cpp" open="0" top="0" tabpos="24" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="792" topLine="0" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletWorld.cpp" open="1" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="4541" topLine="0" />
</Cursor>
</File>
<File name="rc_physics3D_base.h" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="3283" topLine="66" />
</Cursor>
</File>
<File name="rc_matrix.h" open="1" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="34977" topLine="1288" />
</Cursor>
</File>
<File name="rc_particles.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="6262" topLine="615" />
</Cursor>
</File>
<File name="rc_defines.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="190390" topLine="2847" />
</Cursor>
</File>
<File name="rc_gfx3D.h" open="0" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="565" topLine="0" />
</Cursor>
</File>
<File name="rc_gfx_core.h" open="1" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="22141" topLine="733" />
</Cursor>
<Folding>
<Collapse line="85" />
</Folding>
</File>
<File name="rc_geometry.h" open="0" top="0" tabpos="20" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="20919" topLine="652" />
</Cursor>
</File>
<File name="ProjectiveTextures.h" open="0" top="0" tabpos="34" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="110" topLine="0" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBullet.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="7" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletcommon.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="924" topLine="6" />
</Cursor>
</File>
<File name="rc_video.h" open="0" top="0" tabpos="21" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="169" topLine="6" />
</Cursor>
</File>
<File name="rc_base_actor.h" open="1" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="5915" topLine="169" />
</Cursor>
</File>
<File name="rc_joints.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="310" topLine="0" />
</Cursor>
</File>
<File name="ProjectiveTextures.cpp" open="0" top="0" tabpos="35" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="348" topLine="0" />
</Cursor>
</File>
<File name="rc_os_defines.h" open="1" top="1" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="378" topLine="0" />
</Cursor>
</File>
<File name="gui_freetype_font.h" open="0" top="0" tabpos="23" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="183" topLine="0" />
</Cursor>
</File>
<File name="rc_sprite_physics.h" open="0" top="0" tabpos="38" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0"> <File name="rc_sprite_physics.h" open="0" top="0" tabpos="38" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor> <Cursor>
<Cursor1 position="16031" topLine="523" /> <Cursor1 position="16031" topLine="523" />
</Cursor> </Cursor>
</File> </File>
<File name="rc_test.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="115" topLine="0" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletCollisionObject.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="384" />
</Cursor>
</File>
<File name="CShader.cpp" open="0" top="0" tabpos="26" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="10120" topLine="352" />
</Cursor>
</File>
<File name="rc_actor_material.h" open="0" top="0" tabpos="23" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="5301" topLine="744" />
</Cursor>
</File>
<File name="rc_net.h" open="0" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="3769" topLine="186" />
</Cursor>
</File>
<File name="rc_tilelib.h" open="1" top="0" tabpos="7" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="6694" topLine="319" />
</Cursor>
</File>
<File name="rc_actor_animation.h" open="1" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="9592" topLine="289" />
</Cursor>
</File>
<File name="rc_audio.h" open="0" top="0" tabpos="18" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="6531" topLine="311" />
</Cursor>
</File>
<File name="RealisticWater.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0"> <File name="RealisticWater.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor> <Cursor>
<Cursor1 position="7671" topLine="204" /> <Cursor1 position="7671" topLine="204" />
</Cursor> </Cursor>
</File> </File>
<File name="rc_tilelib.h" open="1" top="0" tabpos="7" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0"> <File name="rc_scene.h" open="0" top="0" tabpos="30" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor> <Cursor>
<Cursor1 position="6694" topLine="319" /> <Cursor1 position="1298" topLine="28" />
</Cursor>
</File>
<File name="rc_gfx.h" open="1" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="28149" topLine="1115" />
</Cursor>
</File>
<File name="rc_stdlib.h" open="1" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="26127" topLine="1131" />
</Cursor>
</File>
<File name="rc_tilemap.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="243" topLine="26" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletRigidBody.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="2046" topLine="42" />
</Cursor>
</File>
<File name="camera.h" open="1" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="4758" topLine="207" />
</Cursor>
</File>
<File name="rc_constraint.h" open="0" top="0" tabpos="15" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="8391" topLine="231" />
</Cursor> </Cursor>
</File> </File>
<File name="rc_fx_materials.h" open="0" top="0" tabpos="22" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0"> <File name="rc_fx_materials.h" open="0" top="0" tabpos="22" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
@@ -90,156 +237,9 @@
<Collapse line="47" /> <Collapse line="47" />
</Folding> </Folding>
</File> </File>
<File name="rc_func130_cases.h" open="0" top="0" tabpos="32" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="81110" topLine="1966" />
</Cursor>
</File>
<File name="rc_physics3D_base.h" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="3283" topLine="66" />
</Cursor>
</File>
<File name="rc_actor_animation.h" open="1" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="9592" topLine="289" />
</Cursor>
</File>
<File name="rc_net.h" open="0" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="3769" topLine="186" />
</Cursor>
</File>
<File name="ProjectiveTextures.h" open="0" top="0" tabpos="34" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="110" topLine="0" />
</Cursor>
</File>
<File name="gui_freetype_font.cpp" open="0" top="0" tabpos="24" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="792" topLine="0" />
</Cursor>
</File>
<File name="ProjectiveTextures.cpp" open="0" top="0" tabpos="35" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="348" topLine="0" />
</Cursor>
</File>
<File name="rc_stdlib.h" open="0" top="0" tabpos="31" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="24491" topLine="1074" />
</Cursor>
</File>
<File name="rc_gfx_core.h" open="1" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="28097" topLine="785" />
</Cursor>
<Folding>
<Collapse line="85" />
</Folding>
</File>
<File name="rc_tilemap.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="243" topLine="26" />
</Cursor>
</File>
<File name="rc_gfx.h" open="1" top="1" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="28080" topLine="1075" />
</Cursor>
</File>
<File name="rc_sprite2D.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0"> <File name="rc_sprite2D.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor> <Cursor>
<Cursor1 position="1303" topLine="55" /> <Cursor1 position="1303" topLine="55" />
</Cursor> </Cursor>
</File> </File>
<File name="rc_test.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="115" topLine="0" />
</Cursor>
</File>
<File name="rc_os_defines.h" open="1" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="91" topLine="33" />
</Cursor>
</File>
<File name="rc_constraint.h" open="0" top="0" tabpos="15" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="8391" topLine="231" />
</Cursor>
</File>
<File name="rc_audio.h" open="0" top="0" tabpos="18" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="6531" topLine="311" />
</Cursor>
</File>
<File name="rc_actor_physics.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="0" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletcommon.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="924" topLine="6" />
</Cursor>
</File>
<File name="rc_mesh.h" open="0" top="0" tabpos="36" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="3504" topLine="179" />
</Cursor>
</File>
<File name="rc_geometry.h" open="0" top="0" tabpos="20" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="20919" topLine="652" />
</Cursor>
</File>
<File name="camera.h" open="1" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="4758" topLine="207" />
</Cursor>
</File>
<File name="gui_freetype_font.h" open="0" top="0" tabpos="23" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="183" topLine="0" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletRigidBody.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="2046" topLine="42" />
</Cursor>
</File>
<File name="rc_particles.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="6262" topLine="615" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBullet.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="7" />
</Cursor>
</File>
<File name="rc_actor_material.h" open="0" top="0" tabpos="23" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="5301" topLine="744" />
</Cursor>
</File>
<File name="rc_windowclose.h" open="1" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="16713" topLine="518" />
</Cursor>
<Folding>
<Collapse line="537" />
<Collapse line="555" />
</Folding>
</File>
<File name="rc_font.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="0" />
</Cursor>
</File>
<File name="CShader.cpp" open="0" top="0" tabpos="26" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="10120" topLine="352" />
</Cursor>
</File>
</CodeBlocks_layout_file> </CodeBlocks_layout_file>