Finished documentation
Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
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#title applySpriteForce [RCBasic Doc]
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#header sub applySpriteForce( spr_id, fX, fY, pX, pY)
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Apply a force at a world point. If the force is not applied at the center of mass, it will generate a torque and affect the angular velocity. This wakes up the body.
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