Finished documentation

Finished documentation on sprite physics and joints
Fixed some bugs in sprite physics
Added safety checks for joint types
Added code to free up joints when a canvas is destroyed
This commit is contained in:
n00b
2024-10-28 22:22:33 -04:00
parent 8f1b72a8e2
commit 2a580f9686
113 changed files with 1485 additions and 882 deletions

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#title createDistanceJoint [RCBasic Doc]
#header function createDistanceJoint( spriteA, spriteB, aX, aY, bX, bY)
#header function createDistanceJoint( spriteA, spriteB, aX, aY, bX, bY, collide_connect)
Creates a distance joint
A distance joint constrains two points on two bodies to remain at a fixed distance from each other. You can view this as a massless, rigid rod.
Parameters
#list ul
#li spriteA - first body
#li spriteB - second body
#li aX, aY - Anchor point on spriteA
#li bX, bY - Anchor point on spriteB
#/list