Finished documentation
Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
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#title createDistanceJoint [RCBasic Doc]
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#header function createDistanceJoint( spriteA, spriteB, aX, aY, bX, bY)
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#header function createDistanceJoint( spriteA, spriteB, aX, aY, bX, bY, collide_connect)
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Creates a distance joint
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A distance joint constrains two points on two bodies to remain at a fixed distance from each other. You can view this as a massless, rigid rod.
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Parameters
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#list ul
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#li spriteA - first body
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#li spriteB - second body
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#li aX, aY - Anchor point on spriteA
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#li bX, bY - Anchor point on spriteB
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#/list
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