Finished documentation

Finished documentation on sprite physics and joints
Fixed some bugs in sprite physics
Added safety checks for joint types
Added code to free up joints when a canvas is destroyed
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n00b
2024-10-28 22:22:33 -04:00
parent 8f1b72a8e2
commit 2a580f9686
113 changed files with 1485 additions and 882 deletions

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#title createFrictionJoint [RCBasic Doc]
#header function createFrictionJoint( spriteA, spriteB, x, y)
#header function createFrictionJoint( spriteA, spriteB, x, y, collide_connect)
Creates a Friction Joint
Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction.
Parameters
#list ul
#li spriteA - first body
#li spriteB - second body
#li x, y - Anchor point. A common world-space point where the friction forces will be applied on both bodies. This is usually set to the point where you want the bodies to "grip" or resist slipping relative to each other.
#/list