Finished documentation
Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
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#title createGearJoint [RCBasic Doc]
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#header function createGearJoint( jointA, jointB, g_ratio)
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#header function createGearJoint( jointA, jointB, g_ratio, collide_connect)
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Creates a Gear Joint
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A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear ratio to bind the motions together: coordinate1 + ratio * coordinate2 = constant The ratio can be negative or positive. If one joint is a revolute joint and the other joint is a prismatic joint, then the ratio will have units of length or units of 1/length.
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Parameters
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#list ul
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#li spriteA - first body
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#li spriteB - second body
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#li ratio - ratio of how much influence jointA has compared to jointB
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#/list
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