Finished documentation

Finished documentation on sprite physics and joints
Fixed some bugs in sprite physics
Added safety checks for joint types
Added code to free up joints when a canvas is destroyed
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n00b
2024-10-28 22:22:33 -04:00
parent 8f1b72a8e2
commit 2a580f9686
113 changed files with 1485 additions and 882 deletions

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#title createGearJoint [RCBasic Doc]
#header function createGearJoint( jointA, jointB, g_ratio)
#header function createGearJoint( jointA, jointB, g_ratio, collide_connect)
Creates a Gear Joint
A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear ratio to bind the motions together: coordinate1 + ratio * coordinate2 = constant The ratio can be negative or positive. If one joint is a revolute joint and the other joint is a prismatic joint, then the ratio will have units of length or units of 1/length.
Parameters
#list ul
#li spriteA - first body
#li spriteB - second body
#li ratio - ratio of how much influence jointA has compared to jointB
#/list