Finished documentation
Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
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#title createMotorJoint [RCBasic Doc]
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#header function createMotorJoint( spriteA, spriteB)
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#header function createMotorJoint( spriteA, spriteB, collide_connect)
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Creates a Motor Joint
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A motor joint is used to control the relative motion between two bodies. A typical usage is to control the movement of a dynamic body with respect to the ground.
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