Finished documentation
Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
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#title createPrismaticJoint [RCBasic Doc]
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#header function createPrismaticJoint( spriteA, spriteB, aX, aY, axisX, axisY)
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#header function createPrismaticJoint( spriteA, spriteB, aX, aY, axisX, axisY, collide_connect)
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Creates a Prismatic Joint
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A prismatic joint. This joint provides one degree of freedom: translation along an axis fixed in bodyA. Relative rotation is prevented. You can use a joint limit to restrict the range of motion and a joint motor to drive the motion or to model joint friction.
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Parameters
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#list ul
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#li spriteA - first body
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#li spriteB - second body
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#li aX, aY - anchor point
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#li axisX, axisY - Used to define a linear direction from anchor point
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#/list
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