Finished documentation

Finished documentation on sprite physics and joints
Fixed some bugs in sprite physics
Added safety checks for joint types
Added code to free up joints when a canvas is destroyed
This commit is contained in:
n00b
2024-10-28 22:22:33 -04:00
parent 8f1b72a8e2
commit 2a580f9686
113 changed files with 1485 additions and 882 deletions

View File

@@ -1,4 +1,14 @@
#title createPrismaticJoint [RCBasic Doc]
#header function createPrismaticJoint( spriteA, spriteB, aX, aY, axisX, axisY)
#header function createPrismaticJoint( spriteA, spriteB, aX, aY, axisX, axisY, collide_connect)
Creates a Prismatic Joint
A prismatic joint. This joint provides one degree of freedom: translation along an axis fixed in bodyA. Relative rotation is prevented. You can use a joint limit to restrict the range of motion and a joint motor to drive the motion or to model joint friction.
Parameters
#list ul
#li spriteA - first body
#li spriteB - second body
#li aX, aY - anchor point
#li axisX, axisY - Used to define a linear direction from anchor point
#/list