Finished documentation
Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
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#title createRevoluteJoint [RCBasic Doc]
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#header function createRevoluteJoint( spriteA, spriteB, x, y)
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#header function createRevoluteJoint( spriteA, spriteB, x, y, collide_connect)
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Creates a revolute joint
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A revolute joint constrains two bodies to share a common point while they are free to rotate about the point. The relative rotation about the shared point is the joint angle. You can limit the relative rotation with a joint limit that specifies a lower and upper angle. You can use a motor to drive the relative rotation about the shared point. A maximum motor torque is provided so that infinite forces are not generated.
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