Finished documentation
Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
This commit is contained in:
@@ -1,4 +1,6 @@
|
||||
#title createWeldJoint [RCBasic Doc]
|
||||
#header function createWeldJoint( spriteA, spriteB, x, y)
|
||||
#header function createWeldJoint( spriteA, spriteB, x, y, collide_connect)
|
||||
|
||||
Creates a Weld Joint
|
||||
|
||||
A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint solver is approximate.
|
||||
|
||||
Reference in New Issue
Block a user