Finished documentation
Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
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#title createWheelJoint [RCBasic Doc]
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#header function createWheelJoint( spriteA, spriteB, aX, aY, axisX, axisY)
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#header function createWheelJoint( spriteA, spriteB, aX, aY, axisX, axisY, collide_connect)
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Creates a wheel joint.
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A wheel joint. This joint provides two degrees of freedom: translation along an axis fixed in bodyA and rotation in the plane. In other words, it is a point to line constraint with a rotational motor and a linear spring/damper. The spring/damper is initialized upon creation. This joint is designed for vehicle suspensions.
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