Finished documentation
Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
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#title getJointCurrentLengthB [RCBasic Doc]
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#header function getJointCurrentLengthB( joint_id)
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Return the current length of the segment attached to bodyB.
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Used with Pulley Joint
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#ref GetJointCurrentLengthA
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