Finished documentation

Finished documentation on sprite physics and joints
Fixed some bugs in sprite physics
Added safety checks for joint types
Added code to free up joints when a canvas is destroyed
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n00b
2024-10-28 22:22:33 -04:00
parent 8f1b72a8e2
commit 2a580f9686
113 changed files with 1485 additions and 882 deletions

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#title getJointLengthB [RCBasic Doc]
#header function getJointLengthB( joint_id)
Returns the current length of the line connecting the anchor point on the second body to its corresponding ground anchor. This length can vary based on the movement of the connected bodies.
Used with Pulley Joints
#ref GetJointLengthA