Finished documentation
Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
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#title getJointWorldAnchorB [RCBasic Doc]
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#header sub getJointWorldAnchorB( joint_id, ByRef x, ByRef y)
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Get the anchor point on bodyB in world coordinates.
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Can be used with all joints
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#ref GetJointWorldAnchorA
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