Finished documentation
Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
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#title setJointLength [RCBasic Doc]
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#header sub setJointLength( joint_id, jlen)
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Set the fixed distance between two connected bodies. This distance acts as a "target length" that the joint will try to maintain, applying forces to keep the bodies at that separation.
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Used with distance Joints
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#ref GetJointLength
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