Finished documentation
Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
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#title setJointMaxTorque [RCBasic Doc]
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#header sub setJointMaxTorque( joint_id, torque)
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Sets an upper limit on the amount of torque (rotational force) the joint can apply, controlling how much rotational resistance or power the joint provides.
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Used with
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#list ul
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#li Friction Joint
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#li Motor Joint
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#/list
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#ref GetJointMaxTorque
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