Finished documentation

Finished documentation on sprite physics and joints
Fixed some bugs in sprite physics
Added safety checks for joint types
Added code to free up joints when a canvas is destroyed
This commit is contained in:
n00b
2024-10-28 22:22:33 -04:00
parent 8f1b72a8e2
commit 2a580f9686
113 changed files with 1485 additions and 882 deletions

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#title setJointOrigin [RCBasic Doc]
#header sub setJointOrigin( joint_id, x, y)
Shift the world origin. This is particularly useful in large simulations where objects might move far from the initial origin, potentially causing precision issues in floating-point calculations.
Used with Pulley Joint