Finished documentation
Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
This commit is contained in:
@@ -1,4 +1,8 @@
|
||||
#title spriteIsBullet [RCBasic Doc]
|
||||
#header function spriteIsBullet( spr_id)
|
||||
|
||||
Returns whether body has continuous collision detection
|
||||
|
||||
Note: Useful for fast moving objects
|
||||
|
||||
#ref SetSpriteBullet
|
||||
|
||||
Reference in New Issue
Block a user