Clears constraints in ClearScene()
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@@ -56,6 +56,16 @@ void rc_clearScene()
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{
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if(SceneManager)
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{
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for(int i = 0; i < rc_physics3D.constraints.size(); i++)
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{
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if(rc_physics3D.constraints[i].constraint)
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{
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rc_physics3D.world->getPointer()->removeConstraint(rc_physics3D.constraints[i].constraint);
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rc_physics3D.constraints[i].constraint = NULL;
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rc_physics3D.constraints[i].type = 0;
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}
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}
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for(int i = 0; i < rc_actor.size(); i++)
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{
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if(rc_actor[i].mesh_node)
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