ColorKey now uses upper left corner when a value of -1 is used
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#title GetRayHit2D [RCBasic Doc]
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#header sub GetRayHit2D( index, ByRef spr_id, ByRef x, ByRef y, ByRef normal_x, ByRef normal_y )
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This function will get the collision point and the normal of a ray hit.
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NOTES:
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#list ul
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#li CastRay2D or CastRay2D_All must be called prior to calling this function
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#li spr_id will return -1 if there was not a hit at the specified index
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#/list
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#ref GetRayHit3D CastRay3D CastRay3D_All CastRay2D CastRay2D_All
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