Updated docs

This commit is contained in:
n00b
2024-12-15 23:12:45 -05:00
parent 7181b6924a
commit 3a03aaa148
124 changed files with 518 additions and 202 deletions

View File

@@ -7,7 +7,7 @@
</head>
<body>
<p><h2>function ComputeActorImpulseDenominator( actor, pos_x, pos_y, pos_z, normal_x, normal_y, normal_z) </h2></p>
<p><h2>function ComputeActorImpulseDenominator( actor, pos_x, pos_y, pos_z, normal_x, normal_y, normal_z) </h2></p>
<p>
Computes a scalar value related to how a rigid body will respond to an applied impulse at a given point. Its primarily used internally in the physics engine to calculate how an objects mass, inertia, and shape will affect the outcome of impulses, particularly in collisions or constraints like contact points between objects.
</p>