Added new physics functions
* Added some new physics functions * Added new documentation * Added some auto checks for OS to rc_os_defines.h * Fixed bugs on settting and getting position of sprites
This commit is contained in:
@@ -4447,7 +4447,9 @@ int main(int argc, char * argv[])
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#endif
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//ogles2 test
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#ifdef RC_TESTING
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rc_intern_dirChange("/home/n00b/projects/rcbasic_alpha3/test_project");
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#endif
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rc_filename = "main.cbc";
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//---------------
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File diff suppressed because it is too large
Load Diff
@@ -1592,6 +1592,60 @@ case FN_setSpriteFixedRotation: //Sub Procedure
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case FN_spriteIsFixedRotation: //Number Function
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rc_push_num(rc_spriteIsFixedRotation( SPRITEISFIXEDROTATION_SPR_ID ));
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break;
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case FN_SetSpriteDensity: //Sub Procedure
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rc_setSpriteDensity( SETSPRITEDENSITY_SPR_ID, SETSPRITEDENSITY_DENSITY );
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break;
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case FN_GetSpriteDensity: //Number Function
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rc_push_num(rc_getSpriteDensity( GETSPRITEDENSITY_SPR_ID ));
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break;
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case FN_SetSpriteFriction: //Sub Procedure
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rc_setSpriteFriction( SETSPRITEFRICTION_SPR_ID, SETSPRITEFRICTION_FRICTION );
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break;
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case FN_GetSpriteFriction: //Number Function
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rc_push_num(rc_getSpriteFriction( GETSPRITEFRICTION_SPR_ID ));
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break;
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case FN_SetSpriteRestitution: //Sub Procedure
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rc_setSpriteRestitution( SETSPRITERESTITUTION_SPR_ID, SETSPRITERESTITUTION_RESTITUTION );
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break;
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case FN_GetSpriteRestitution: //Number Function
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rc_push_num(rc_getSpriteRestitution( GETSPRITERESTITUTION_SPR_ID ));
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break;
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case FN_SetSpriteRestitutionThreshold: //Sub Procedure
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rc_setSpriteRestitutionThreshold( SETSPRITERESTITUTIONTHRESHOLD_SPR_ID, SETSPRITERESTITUTIONTHRESHOLD_THRESHOLD );
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break;
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case FN_GetSpriteAABB: //Sub Procedure
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rc_getSpriteAABB( GETSPRITEAABB_SPR_ID, &GETSPRITEAABB_X1, &GETSPRITEAABB_Y1, &GETSPRITEAABB_X2, &GETSPRITEAABB_Y2 );
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break;
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case FN_SetGravity2D: //Sub Procedure
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rc_setGravity2D( SETGRAVITY2D_X, SETGRAVITY2D_Y );
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break;
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case FN_GetGravity2D: //Sub Procedure
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rc_getGravity2D( &GETGRAVITY2D_X, &GETGRAVITY2D_Y );
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break;
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case FN_SetWorld2DTimeStep: //Sub Procedure
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rc_setWorld2DTimeStep( SETWORLD2DTIMESTEP_TS );
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break;
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case FN_SetWorld2DVelocityIterations: //Sub Procedure
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rc_setWorld2DVelocityIterations( SETWORLD2DVELOCITYITERATIONS_V );
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break;
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case FN_SetWorld2DPositionIterations: //Sub Procedure
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rc_setWorld2DPositionIterations( SETWORLD2DPOSITIONITERATIONS_P );
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break;
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case FN_GetWorld2DTimeStep: //Number Function
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rc_push_num(rc_getWorld2DTimeStep( ));
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break;
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case FN_GetWorld2DVelocityIterations: //Number Function
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rc_push_num(rc_getWorld2DVelocityIterations( ));
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break;
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case FN_GetWorld2DPositionIterations: //Number Function
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rc_push_num(rc_getWorld2DPositionIterations( ));
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break;
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case FN_SetWorld2DAutoClearForces: //Sub Procedure
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rc_setWorld2DAutoClearForces( SETWORLD2DAUTOCLEARFORCES_FLAG );
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break;
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case FN_GetWorld2DAutoClearForces: //Number Function
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rc_push_num(rc_getWorld2DAutoClearForces( ));
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break;
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case FN_createDistanceJoint: //Number Function
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rc_push_num(rc_createDistanceJoint( CREATEDISTANCEJOINT_SPRITEA, CREATEDISTANCEJOINT_SPRITEB, CREATEDISTANCEJOINT_AX, CREATEDISTANCEJOINT_AY, CREATEDISTANCEJOINT_BX, CREATEDISTANCEJOINT_BY, CREATEDISTANCEJOINT_COLLIDE_CONNECT ));
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break;
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@@ -2567,6 +2621,12 @@ case FN_SetWorld3DMaxSubSteps: //Sub Procedure
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case FN_SetWorld3DTimeStep: //Sub Procedure
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rc_setWorld3DTimeStep( SETWORLD3DTIMESTEP_TS );
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break;
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case FN_GetWorld3DMaxSubSteps: //Number Function
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rc_push_num(rc_getWorld3DMaxSubSteps( ));
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break;
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case FN_GetWorld3DTimeStep: //Number Function
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rc_push_num(rc_getWorld3DTimeStep( ));
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break;
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case FN_startParticleEmitter: //Sub Procedure
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rc_startParticleEmitter( STARTPARTICLEEMITTER_ACTOR );
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break;
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@@ -767,38 +767,23 @@ bool rc_restoreWindow()
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return false;
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}
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void rc_setWindowIcon(int slot)
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void rc_setWindowIcon(int img_id)
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{
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SDL_Rect img_rect;
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img_rect.x = 0;
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img_rect.y = 0;
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//img_rect.w = rc_image_width[slot];
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//img_rect.h = rc_image_height[slot];
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/*
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if(rc_himage[slot][win_num] != NULL)
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{
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//SDL_RendererFlip rf = (SDL_RendererFlip)(SDL_FLIP_VERTICAL);
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if(img_id < 0 || img_id >= rc_image.size())
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return;
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SDL_Surface * tmp_surf = SDL_CreateRGBSurface(0, rc_image_width[slot], rc_image_height[slot], 32, 0, 0, 0, 0);
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SDL_Texture * tmp_tex = SDL_CreateTexture(rc_win_renderer[rc_active_window], rc_pformat->format, SDL_TEXTUREACCESS_TARGET, rc_image_width[slot], rc_image_height[slot]);
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SDL_SetRenderTarget(rc_win_renderer[rc_active_window],NULL);
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SDL_RenderCopy(rc_win_renderer[rc_active_window],rc_himage[slot][rc_active_window],NULL,&img_rect);
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//SDL_RenderCopyEx(rc_win_renderer[rc_active_window],rc_himage[slot][rc_active_window],NULL,NULL,0,NULL,rf);
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if(!rc_image[img_id].image)
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return;
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SDL_RenderReadPixels(rc_win_renderer[rc_active_window], &img_rect, rc_pformat->format,tmp_surf->pixels,tmp_surf->pitch);
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SDL_Surface* img_surface = convertTextureToSurface(rc_image[img_id].image);
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SDL_SetColorKey(tmp_surf,SDL_TRUE,rc_image_colorKey[slot]);
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if(!img_surface)
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return;
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SDL_SetWindowIcon(rc_win[rc_active_window], tmp_surf);
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SDL_SetColorKey(img_surface,SDL_TRUE,0);
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SDL_SetWindowIcon(rc_window, img_surface);
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if(rc_active_screen >= 0)
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SDL_SetRenderTarget(rc_win_renderer[rc_active_window], rc_hscreen[rc_active_window][rc_active_screen]);
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SDL_DestroyTexture(tmp_tex);
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SDL_FreeSurface(tmp_surf);
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}
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*/
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SDL_FreeSurface(img_surface);
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}
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@@ -897,5 +897,34 @@ void draw2DImage2(irr::video::IVideoDriver *driver, irr::video::ITexture* textur
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}
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SDL_Surface* convertTextureToSurface(irr::video::ITexture* itexture)
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{
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Uint32 t_width, t_height;
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t_width = itexture->getSize().Width;
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t_height = itexture->getSize().Height;
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SDL_Surface* surface = SDL_CreateRGBSurface(0, t_width, t_height, 32, 0, 0, 0, 0);
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if(surface)
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{
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Uint32* surface_pixels = (Uint32*)surface->pixels;
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Uint32* texture_pixels = (Uint32*)rc_canvas[rc_active_canvas].texture->lock();
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int i = 0;
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for(int y = 0; y < t_height; y++)
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{
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for(int x = 0; x < t_width; x++)
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{
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surface_pixels[i] = texture_pixels[i];
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}
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}
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rc_canvas[rc_active_canvas].texture->unlock();
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}
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return surface;
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}
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#endif // RC_GFX_CORE_H_INCLUDED
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@@ -1,12 +1,27 @@
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#ifndef RC_OS_DEFINES_H_INCLUDED
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#define RC_OS_DEFINES_H_INCLUDED
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#define RC_LINUX
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//#define RC_WEB
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//#define RC_WINDOWS
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//#define RC_ANDROID
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//#define RC_MAC
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//#define RC_IOS
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//USED FOR TESTING ONLY
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//#define RC_TESTING
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//I am checking Android first since I think it also defines __linux__
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#if defined(__ANDROID__)
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#define RC_ANDROID
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#elif defined(__linux__)
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#define RC_LINUX
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#elif __EMSCRIPTEN__
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#define RC_WEB
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#elif defined(_WIN32) || defined(_WIN64)
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#define RC_WINDOWS
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#elif defined(__APPLE__) && defined(__MACH__) // Apple OSX and iOS (Darwin)
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#include <TargetConditionals.h>
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#if defined(TARGET_IPHONE_SIMULATOR) || defined(TARGET_OS_IPHONE)
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#define RC_IOS
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#else
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#define RC_MAC
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#endif // TARGET_IPHONE_SIMULATOR
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#endif // defined
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#ifdef RC_WEB
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#define RC_LINUX
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@@ -20,10 +35,13 @@
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#ifdef RC_IOS
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#define RC_MOBILE
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#define RC_DRIVER_GLES2
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#endif
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//FOR DEBUG PURPOSES
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//FOR TESTING PURPOSES
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#ifdef RC_TESTING
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//#define RC_DRIVER_GLES2
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#endif // RC_TESTING
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#define RC_PI 3.14159265359
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@@ -32,4 +32,14 @@ void rc_setWorld3DTimeStep(double ts)
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rc_physics3D.fixedTimeStep = ts;
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}
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double rc_getWorld3DMaxSubSteps()
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{
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return rc_physics3D.maxSubSteps;
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}
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double rc_getWorld3DTimeStep()
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{
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return rc_physics3D.fixedTimeStep;
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}
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#endif // RC_PHYSICS3D_BASE_H_INCLUDED
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@@ -43,6 +43,8 @@ void rc_setSpriteAngularVelocity(int spr_id, double av)
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if(!rc_sprite[spr_id].active)
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return;
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av = rc_util_radians(av);
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rc_sprite[spr_id].physics.body->SetAngularVelocity(av);
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}
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@@ -54,7 +56,7 @@ double rc_getSpriteAngularVelocity(int spr_id)
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if(!rc_sprite[spr_id].active)
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return 0;
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return (double)rc_sprite[spr_id].physics.body->GetAngularVelocity();
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return (double)rc_util_degrees(rc_sprite[spr_id].physics.body->GetAngularVelocity());
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}
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void rc_applySpriteForce(int spr_id, double fX, double fY, double pX, double pY)
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@@ -365,3 +367,211 @@ bool rc_spriteIsFixedRotation(int spr_id)
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return rc_sprite[spr_id].physics.body->IsFixedRotation();
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}
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void rc_setSpriteDensity( int spr_id, double density )
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{
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if(spr_id < 0 || spr_id >= rc_sprite.size())
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return;
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if(!rc_sprite[spr_id].active)
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return;
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rc_sprite[spr_id].physics.fixture->SetDensity(density);
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}
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double rc_getSpriteDensity( int spr_id )
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{
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if(spr_id < 0 || spr_id >= rc_sprite.size())
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return 0;
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if(!rc_sprite[spr_id].active)
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return 0;
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return rc_sprite[spr_id].physics.fixture->GetDensity();
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}
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void rc_setSpriteFriction( int spr_id, double friction )
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{
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if(spr_id < 0 || spr_id >= rc_sprite.size())
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return;
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if(!rc_sprite[spr_id].active)
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return;
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rc_sprite[spr_id].physics.fixture->SetFriction(friction);
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}
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double rc_getSpriteFriction( int spr_id )
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{
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if(spr_id < 0 || spr_id >= rc_sprite.size())
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return 0;
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if(!rc_sprite[spr_id].active)
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return 0;
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return rc_sprite[spr_id].physics.fixture->GetFriction();
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}
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void rc_setSpriteRestitution( int spr_id, double restitution )
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{
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if(spr_id < 0 || spr_id >= rc_sprite.size())
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return;
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if(!rc_sprite[spr_id].active)
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return;
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rc_sprite[spr_id].physics.fixture->SetRestitution(restitution);
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}
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double rc_getSpriteRestitution( int spr_id )
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{
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if(spr_id < 0 || spr_id >= rc_sprite.size())
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return 0;
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if(!rc_sprite[spr_id].active)
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return 0;
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return rc_sprite[spr_id].physics.fixture->GetRestitution();
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}
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void rc_setSpriteRestitutionThreshold( int spr_id, double threshold )
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{
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if(spr_id < 0 || spr_id >= rc_sprite.size())
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return;
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if(!rc_sprite[spr_id].active)
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return;
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rc_sprite[spr_id].physics.fixture->SetRestitutionThreshold(threshold);
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}
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void rc_getSpriteAABB( int spr_id, double* x1, double* y1, double* x2, double* y2 )
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{
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if(spr_id < 0 || spr_id >= rc_sprite.size())
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return;
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if(!rc_sprite[spr_id].active)
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return;
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b2AABB bound_box = rc_sprite[spr_id].physics.fixture->GetAABB(0);
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*x1 = bound_box.upperBound.x;
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*y1 = bound_box.upperBound.y;
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*x2 = bound_box.lowerBound.x;
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*y2 = bound_box.lowerBound.y;
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}
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void rc_setWorld2DTimeStep( double ts )
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{
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if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size())
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return;
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if(rc_canvas[rc_active_canvas].type != RC_CANVAS_TYPE_SPRITE)
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return;
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rc_canvas[rc_active_canvas].physics2D.timeStep = ts;
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}
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void rc_setWorld2DVelocityIterations( double v )
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{
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if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size())
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return;
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if(rc_canvas[rc_active_canvas].type != RC_CANVAS_TYPE_SPRITE)
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return;
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rc_canvas[rc_active_canvas].physics2D.velocityIterations = (int)v;
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}
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void rc_setWorld2DPositionIterations( double p )
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{
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if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size())
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return;
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if(rc_canvas[rc_active_canvas].type != RC_CANVAS_TYPE_SPRITE)
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return;
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rc_canvas[rc_active_canvas].physics2D.positionIterations = (int)p;
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}
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double rc_getWorld2DTimeStep()
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{
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if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size())
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return 0;
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if(rc_canvas[rc_active_canvas].type != RC_CANVAS_TYPE_SPRITE)
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return 0;
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return rc_canvas[rc_active_canvas].physics2D.timeStep;
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}
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double rc_getWorld2DVelocityIterations()
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{
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if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size())
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return 0;
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if(rc_canvas[rc_active_canvas].type != RC_CANVAS_TYPE_SPRITE)
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return 0;
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return rc_canvas[rc_active_canvas].physics2D.velocityIterations;
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}
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double rc_getWorld2DPositionIterations()
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{
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if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size())
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return 0;
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if(rc_canvas[rc_active_canvas].type != RC_CANVAS_TYPE_SPRITE)
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return 0;
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return rc_canvas[rc_active_canvas].physics2D.positionIterations;
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}
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void rc_setWorld2DAutoClearForces( bool flag )
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{
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if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size())
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return;
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if(rc_canvas[rc_active_canvas].type != RC_CANVAS_TYPE_SPRITE)
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return;
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rc_canvas[rc_active_canvas].physics2D.world->SetAutoClearForces(flag);
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}
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bool rc_getWorld2DAutoClearForces()
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{
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if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size())
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return false;
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if(rc_canvas[rc_active_canvas].type != RC_CANVAS_TYPE_SPRITE)
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return false;
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return rc_canvas[rc_active_canvas].physics2D.world->GetAutoClearForces();
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}
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void rc_setGravity2D(double x, double y)
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{
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if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size())
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return;
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if(rc_canvas[rc_active_canvas].type != RC_CANVAS_TYPE_SPRITE)
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return;
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b2Vec2 gravity(x, y);
|
||||
rc_canvas[rc_active_canvas].physics2D.world->SetGravity(gravity);
|
||||
|
||||
}
|
||||
|
||||
void rc_getGravity2D(double* x, double* y)
|
||||
{
|
||||
if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size())
|
||||
return;
|
||||
|
||||
if(rc_canvas[rc_active_canvas].type != RC_CANVAS_TYPE_SPRITE)
|
||||
return;
|
||||
|
||||
*x = rc_canvas[rc_active_canvas].physics2D.world->GetGravity().x;
|
||||
*y = rc_canvas[rc_active_canvas].physics2D.world->GetGravity().y;
|
||||
}
|
||||
|
||||
@@ -796,34 +796,6 @@ bool rc_spriteIsVisible(int spr_id)
|
||||
return rc_sprite[spr_id].visible;
|
||||
}
|
||||
|
||||
void rc_setGravity2d(double x, double y)
|
||||
{
|
||||
if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size())
|
||||
return;
|
||||
|
||||
if(rc_canvas[rc_active_canvas].type != RC_CANVAS_TYPE_SPRITE)
|
||||
return;
|
||||
|
||||
b2Vec2 gravity(x, y);
|
||||
rc_canvas[rc_active_canvas].physics2D.world->SetGravity(gravity);
|
||||
|
||||
}
|
||||
|
||||
void rc_getGravity2d(double* x, double* y)
|
||||
{
|
||||
if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size())
|
||||
return;
|
||||
|
||||
if(rc_canvas[rc_active_canvas].type != RC_CANVAS_TYPE_SPRITE)
|
||||
return;
|
||||
|
||||
*x = 0;
|
||||
*y = 0;
|
||||
|
||||
*x = rc_canvas[rc_active_canvas].physics2D.world->GetGravity().x;
|
||||
*y = rc_canvas[rc_active_canvas].physics2D.world->GetGravity().y;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------PHYSICS----------------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# depslib dependency file v1.0
|
||||
1731339939 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/main.cpp
|
||||
1731681709 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/main.cpp
|
||||
"rc_os_defines.h"
|
||||
<emscripten.h>
|
||||
<sys/param.h>
|
||||
@@ -32,9 +32,10 @@
|
||||
<irrtheora.h>
|
||||
"rc_func130_cases.h"
|
||||
|
||||
1731678428 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h
|
||||
1731717801 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h
|
||||
<TargetConditionals.h>
|
||||
|
||||
1730315467 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h
|
||||
1731684932 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h
|
||||
|
||||
1730291453 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_stdlib.h
|
||||
"rc_os_defines.h"
|
||||
@@ -1246,7 +1247,7 @@
|
||||
1727545973 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/RealisticWater.h
|
||||
<irrlicht.h>
|
||||
|
||||
1731541468 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx.h
|
||||
1731712885 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx.h
|
||||
"SDL.h"
|
||||
<SDL2/SDL.h>
|
||||
<irrlicht.h>
|
||||
@@ -1270,7 +1271,7 @@
|
||||
"rc_joints.h"
|
||||
<irrtheora.h>
|
||||
|
||||
1731249956 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx_core.h
|
||||
1731709491 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx_core.h
|
||||
"SDL.h"
|
||||
"btBulletDynamicsCommon.h"
|
||||
"BulletSoftBody/btSoftRigidDynamicsWorld.h"
|
||||
@@ -2271,7 +2272,7 @@
|
||||
"rc_gfx_core.h"
|
||||
<irrtheora.h>
|
||||
|
||||
1730315467 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_func130_cases.h
|
||||
1731711022 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_func130_cases.h
|
||||
|
||||
1724469097 source:/home/n00b/Projects/irrBullet/src/irrBullet.cpp
|
||||
"irrBullet.h"
|
||||
@@ -2486,7 +2487,7 @@
|
||||
<irrlicht.h>
|
||||
<cmath>
|
||||
|
||||
1731679477 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_spritelib.h
|
||||
1731693546 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_spritelib.h
|
||||
"SDL.h"
|
||||
<SDL2/SDL.h>
|
||||
"rc_sprite2D.h"
|
||||
@@ -2504,7 +2505,7 @@
|
||||
<irrlicht.h>
|
||||
<vector>
|
||||
|
||||
1730168962 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_sprite_physics.h
|
||||
1731693615 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_sprite_physics.h
|
||||
"rc_sprite2D.h"
|
||||
|
||||
1730291453 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_joints.h
|
||||
@@ -2513,12 +2514,12 @@
|
||||
"rc_sprite2D.h"
|
||||
"rc_gfx_core.h"
|
||||
|
||||
1730291453 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_physics3D_base.h
|
||||
1731695180 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_physics3D_base.h
|
||||
"rc_gfx_core.h"
|
||||
|
||||
1730291453 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_base_actor.h
|
||||
|
||||
1730291453 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_actor_material.h
|
||||
1731710840 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_actor_material.h
|
||||
|
||||
1730291453 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_actor_animation.h
|
||||
|
||||
|
||||
Reference in New Issue
Block a user