Fixed compile errors in switch cases
This commit is contained in:
92
rcbasic_runtime/RealisticWater.h
Executable file
92
rcbasic_runtime/RealisticWater.h
Executable file
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/*
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* Copyright (c) 2013, elvman
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY elvman ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _REALISTIC_WATER_SCENE_NODE_H
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#define _REALISTIC_WATER_SCENE_NODE_H
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#include <irrlicht.h>
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using namespace irr;
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class RealisticWaterSceneNode: public scene::ISceneNode, video::IShaderConstantSetCallBack
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{
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public:
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RealisticWaterSceneNode(scene::ISceneManager* sceneManager, f32 width, f32 height,
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const irr::core::stringc& resourcePath = irr::core::stringc(),
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core::dimension2du renderTargetSize=core::dimension2du(512,512),scene::ISceneNode* parent = NULL, s32 id = -1);
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virtual ~RealisticWaterSceneNode();
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// frame
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virtual void OnRegisterSceneNode();
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virtual void OnAnimate(u32 timeMs);
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// renders terrain
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virtual void render();
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// returns the axis aligned bounding box of terrain
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virtual const core::aabbox3d<f32>& getBoundingBox() const;
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virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData);
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void setWindForce(f32 windForce);
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void setWindDirection(const core::vector2df& windDirection);
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void setWaveHeight(f32 waveHeight);
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void setWaterColor(const video::SColorf& waterColor);
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void setColorBlendFactor(f32 colorBlendFactor);
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f32 getWindForce() { return _windForce; };
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core::vector2df getWindDirection() { return _windDirection; };
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f32 getWaveHeight() { return _waveHeight; };
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video::SColorf getWaterColor() { return _waterColor; };
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f32 getColorBlendFactor() { return _colorBlendFactor; };
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private:
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scene::ICameraSceneNode* _camera;
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scene::ISceneNode* _waterSceneNode;
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video::IVideoDriver* _videoDriver;
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scene::ISceneManager* _sceneManager;
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core::dimension2d<f32> _size;
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s32 _shaderMaterial;
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scene::IAnimatedMesh* _waterMesh;
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video::ITexture* _refractionMap;
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video::ITexture* _reflectionMap;
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f32 _windForce;
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core::vector2df _windDirection;
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f32 _waveHeight;
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video::SColorf _waterColor;
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f32 _colorBlendFactor;
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u32 _time;
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};
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#endif
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