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<body>
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<body>
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<p><h2>function CreateSprite( img ) </h2></p>
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<p><h2>function CreateSprite( img ) </h2></p>
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<p>
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<p>
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Returns new sprite
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This function returns a new sprite which you can place in a variable for use in your program.
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</p>
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<p>
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Here is an example of opening a sprite canvas layer, creating a sprite, setting it's position and finally displaying it.
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</p>
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<p id="rc_code"><code>
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isFullScreen = <span class="rc_keyword">false</span> <br>
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vSync = <span class="rc_keyword">true</span> <br>
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winWidth = <span class="rc_number">640</span> <br>
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winHeight = <span class="rc_number">480</span> <br>
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canViewPortX = <span class="rc_number">0</span> <br>
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canViewPortY = <span class="rc_number">0</span> <br>
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<br>
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OpenWindow<b>(</b><span class="rc_string">"CreateSprite"</span>, winWidth, winHeight, isFullScreen, vSync<b>)</b> <br>
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sCanvas = OpenCanvasSpriteLayer<b>(</b>canViewPortX, canViewPortY, winWidth, winHeight<b>)</b> <br>
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Canvas<b>(</b>sCanvas<b>)</b> <br>
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<br>
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<span class="rc_keyword">DIM</span> eye <br>
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<span class="rc_keyword">DIM</span> eyeW <br>
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<span class="rc_keyword">DIM</span> eyeH <br>
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<br>
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eye = LoadImage<b>(</b><span class="rc_string">"theEye.png"</span><b>)</b> <br>
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GetImageSize<b>(</b>eye, eyeW, eyeH<b>)</b> <br>
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<br>
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eyeSprite = CreateSprite<b>(</b>eye, eyeW, eyeH<b>)</b> <br>
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SetSpritePosition<b>(</b>eyeSprite, <span class="rc_number">100</span>, <span class="rc_number">100</span><b>)</b> <br>
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<br>
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<span class="rc_keyword">While</span> <span class="rc_keyword">Not</span> Key<b>(</b>K_ESCAPE<b>)</b> <br>
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<span class="rc_comment">'ClearCanvas() For a sprite layer canvas, you don't need to call ClearCanvas. It's automatically called. </span><br>
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Update<b>(</b><b>)</b> <span class="rc_comment">'Update automatically deals with drawing the sprites on the sprite canvas. </span><br>
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<span class="rc_keyword">Wend</span> <br>
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</code></p>
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<p><img src="images/theEye.png" ></p>
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<br><p>Related:
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<a href="opencanvasspritelayer.html">OpenCanvasSpriteLayer</a>
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<a href="setspriteposition.html">SetSpritePosition</a>
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</p>
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</p>
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<p>
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<p>
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BIN
doc/doc_files/images/theEye.png
Normal file
BIN
doc/doc_files/images/theEye.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 888 B |
@@ -1,4 +1,38 @@
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#title CreateSprite [RCBasic Doc]
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#title CreateSprite [RCBasic Doc]
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#header function CreateSprite( img )
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#header function CreateSprite( img )
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Returns new sprite
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This function returns a new sprite which you can place in a variable for use in your program.
|
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|
|
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Here is an example of opening a sprite canvas layer, creating a sprite, setting it's position and finally displaying it.
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#code
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isFullScreen = false
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vSync = true
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winWidth = 640
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winHeight = 480
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canViewPortX = 0
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canViewPortY = 0
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OpenWindow("CreateSprite", winWidth, winHeight, isFullScreen, vSync)
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sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
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Canvas(sCanvas)
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DIM eye
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DIM eyeW
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DIM eyeH
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eye = LoadImage("theEye.png")
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GetImageSize(eye, eyeW, eyeH)
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eyeSprite = CreateSprite(eye, eyeW, eyeH)
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SetSpritePosition(eyeSprite, 100, 100)
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While Not Key(K_ESCAPE)
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'ClearCanvas() For a sprite layer canvas, you don't need to call ClearCanvas. It's automatically called.
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Update() 'Update automatically deals with drawing the sprites on the sprite canvas.
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Wend
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#/code
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#image "images/theEye.png"
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#ref OpenCanvasSpriteLayer SetSpritePosition
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Reference in New Issue
Block a user