Changes to sprite animation system
* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
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doc/files/createplanemesh.txt
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doc/files/createplanemesh.txt
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#title CreatePlaneMesh [RCBasic Doc]
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#header Function CreatePlaneMesh( w, h, tileCount_w, tileCount_h )
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Creates a flat plane
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#list
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#li w, h - The width and height of the plane
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#li tileCount_w, TileCount_h - The number of subdivisions across and down the plane
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#/list
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