Changes to sprite animation system
* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
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doc/files/createspriteanimation.txt
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doc/files/createspriteanimation.txt
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#title CreateSpriteAnimation [RCBasic Doc]
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#header Function CreateSpriteAnimation(sprite, anim_length, speed)
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Returns a new sprite animation id
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#list ul
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#li anim_length - number of frames in the animation
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#li speed - frames per second for the animation
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#/list
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