Changes to sprite animation system
* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
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doc/files/createwateractor.txt
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doc/files/createwateractor.txt
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#title CreateWaterActor [RCBasic Doc]
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#header function CreateWaterActor( mesh, waveHeight, waveSpeed, waveLength )
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Creates an actor with water properties set on a base mesh
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